1. 04 Oct, 2012 2 commits
  2. 03 Oct, 2012 8 commits
  3. 01 Oct, 2012 1 commit
    • Jim Bankoski's avatar
      Disable keyframe in real time that's placed one frame after a cut. · 6f35b195
      Jim Bankoski authored
      The codec as it stood placed a keyframe one frame after a
      real cut scene - and ignored datarate and other considerations.
      
      TODO: Its possible that we should detect a keyframe and recode
      the frame ( in certain circumstances) to improve quality.
      
      Change-Id: Ia1fd6d90103f4da4d21ca5ab62897d22e0b888a8
      6f35b195
  4. 27 Sep, 2012 1 commit
    • Marco Paniconi's avatar
      Resetting of the cyclic_refresh_mode_index: · 9704cdec
      Marco Paniconi authored
      Reset the cyclie refresh mode index in alloc_compressor_data().
      This is needed to handle both cases of internal and
      external spatial resizing.
      
      Change-Id: I2697e12d45135eae2e8f0d45161811f24722312a
      9704cdec
  5. 26 Sep, 2012 2 commits
  6. 25 Sep, 2012 5 commits
  7. 24 Sep, 2012 6 commits
  8. 22 Sep, 2012 1 commit
    • Marco Paniconi's avatar
      Update to cyclic refresh. · 5979b89b
      Marco Paniconi authored
      -Increase the amount of mbs to be refreshed.
      -Replace the delta qp with a fixed and reduced delta.
      -Change to the mb update loop to try to always update same amount of mbs.
      
      Change-Id: I93ac88002fd8dc677d2337f77998ff93f64e4ff9
      5979b89b
  9. 21 Sep, 2012 1 commit
  10. 19 Sep, 2012 1 commit
    • Scott LaVarnway's avatar
      Moved vp8dx_get_raw_frame() call to vp8_get_frame() · e278673c
      Scott LaVarnway authored
      This change is necessary for the frame-based multithreading
      implementation.
      Since the postproc occurs in this call, vpxdec was modified to time around
      vpx_codec_get_frame()
      
      Change-Id: I389acf78b6003cd35e41becc16c893f7d3028523
      e278673c
  11. 17 Sep, 2012 5 commits
  12. 14 Sep, 2012 2 commits
  13. 13 Sep, 2012 3 commits
  14. 12 Sep, 2012 1 commit
  15. 11 Sep, 2012 1 commit
    • Jim Bankoski's avatar
      fix valgrind mem leak on garbage decode · 7b7ca65b
      Jim Bankoski authored
      Multiple decoders were getting allocated per frame.
      If the decoder crashed we exitted with out freeing
      them and the next time in we'd allocate over.
      
      This fix removes the allocation and just has 8
      boolcoders in the pbi structure
      
      Change-Id: I638b5bda23b622b43b7992aec21dd7cf6f6278da
      7b7ca65b