1. 14 Mar, 2014 10 commits
  2. 02 Mar, 2014 1 commit
  3. 25 Feb, 2014 1 commit
  4. 24 Feb, 2014 2 commits
    • Erik de Castro Lopo's avatar
      Fix typos in comments. · b334fb2a
      Erik de Castro Lopo authored
      Patch-from: lvqcl <lvqcl.mail@gmail.com>
      b334fb2a
    • Erik de Castro Lopo's avatar
      Don't use intrinsics when they are slower. · cf0e42ae
      Erik de Castro Lopo authored
      More thorough en-/decoding tests show that sometimes the functions
      that use intrinsics are slower (or not really faster) than old
      plain C functions.
      
      After this patch the encoder doesn't use these new functions
      when their usefulness is questionable.
      
      Patch-from: lvqcl <lvqcl.mail@gmail.com>
      cf0e42ae
  5. 03 Feb, 2014 1 commit
  6. 01 Feb, 2014 7 commits
  7. 31 Jan, 2014 2 commits
  8. 30 Jan, 2014 4 commits
  9. 17 Jan, 2014 1 commit
  10. 07 Jan, 2014 4 commits
  11. 19 Dec, 2013 1 commit
  12. 22 Nov, 2013 1 commit
    • Erik de Castro Lopo's avatar
      Detect Clang masquerading as GCC. · a6a4b6f2
      Erik de Castro Lopo authored
      Autoconf detects the Clang compiler as GNU GCC (clang sets defines like
      __GNUC__ etc) but Clang is *not* completely compatible. If we detect
      Clang we set ac_vc_c_compiler_gnu to 'no'.
      a6a4b6f2
  13. 15 Oct, 2013 1 commit
  14. 10 Oct, 2013 3 commits
  15. 04 Oct, 2013 1 commit
    • Erik de Castro Lopo's avatar
      Vcproj file updates. · a1abfa3d
      Erik de Castro Lopo authored
      rplaces
           OutputDirectory="..\..\..\..\objs\debug\bin"
      with
           OutputDirectory="$(SolutionDir)objs\$(ConfigurationName)\bin
      and so on.
      
      Rmoves
           OutputFile="..\..\objs\debug\lib\$(ProjectName).lib
      when possible.
      
      Also, in the current version "Whole program optimization" compiler option
      is set, but the corresponding linker option isn't. From MSDN:
         "If you do not explicitly specify /LTCG when you pass /GL or MSIL modules
         to the linker, the linker eventually detects this and restarts the link
         by using /LTCG. Explicitly specify /LTCG when you pass /GL and MSIL modules
         to the linker for the fastest possible build performance."
      So /LTCG option was added too.
      
      Debug build now uses libogg_static.lib from .\objs\debug\lib folder.
      (the dependency for both release and debug is
          objs\$(ConfigurationName)\lib\libogg_static.lib)
      
      Patch-from: lvqcl <lvqcl.mail@gmail.com>
      a1abfa3d