vp9_dthread.c 8.06 KB
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/*
 *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "./vpx_config.h"
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#include "vpx_mem/vpx_mem.h"

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#include "vp9/common/vp9_reconinter.h"
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#include "vp9/decoder/vp9_dthread.h"
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#include "vp9/decoder/vp9_decoder.h"
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#if CONFIG_MULTITHREAD
static INLINE void mutex_lock(pthread_mutex_t *const mutex) {
  const int kMaxTryLocks = 4000;
  int locked = 0;
  int i;

  for (i = 0; i < kMaxTryLocks; ++i) {
    if (!pthread_mutex_trylock(mutex)) {
      locked = 1;
      break;
    }
  }

  if (!locked)
    pthread_mutex_lock(mutex);
}
#endif  // CONFIG_MULTITHREAD

static INLINE void sync_read(VP9LfSync *const lf_sync, int r, int c) {
#if CONFIG_MULTITHREAD
  const int nsync = lf_sync->sync_range;

  if (r && !(c & (nsync - 1))) {
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    pthread_mutex_t *const mutex = &lf_sync->mutex_[r - 1];
    mutex_lock(mutex);
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    while (c > lf_sync->cur_sb_col[r - 1] - nsync) {
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      pthread_cond_wait(&lf_sync->cond_[r - 1], mutex);
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    }
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    pthread_mutex_unlock(mutex);
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  }
#else
  (void)lf_sync;
  (void)r;
  (void)c;
#endif  // CONFIG_MULTITHREAD
}

static INLINE void sync_write(VP9LfSync *const lf_sync, int r, int c,
                              const int sb_cols) {
#if CONFIG_MULTITHREAD
  const int nsync = lf_sync->sync_range;
  int cur;
  // Only signal when there are enough filtered SB for next row to run.
  int sig = 1;

  if (c < sb_cols - 1) {
    cur = c;
    if (c % nsync)
      sig = 0;
  } else {
    cur = sb_cols + nsync;
  }

  if (sig) {
    mutex_lock(&lf_sync->mutex_[r]);

    lf_sync->cur_sb_col[r] = cur;

    pthread_cond_signal(&lf_sync->cond_[r]);
    pthread_mutex_unlock(&lf_sync->mutex_[r]);
  }
#else
  (void)lf_sync;
  (void)r;
  (void)c;
  (void)sb_cols;
#endif  // CONFIG_MULTITHREAD
}

// Implement row loopfiltering for each thread.
static void loop_filter_rows_mt(const YV12_BUFFER_CONFIG *const frame_buffer,
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                                VP9_COMMON *const cm,
                                struct macroblockd_plane planes[MAX_MB_PLANE],
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                                int start, int stop, int y_only,
                                VP9LfSync *const lf_sync, int num_lf_workers) {
  const int num_planes = y_only ? 1 : MAX_MB_PLANE;
  int r, c;  // SB row and col
  const int sb_cols = mi_cols_aligned_to_sb(cm->mi_cols) >> MI_BLOCK_SIZE_LOG2;

  for (r = start; r < stop; r += num_lf_workers) {
    const int mi_row = r << MI_BLOCK_SIZE_LOG2;
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    MODE_INFO **const mi = cm->mi_grid_visible + mi_row * cm->mi_stride;
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    for (c = 0; c < sb_cols; ++c) {
      const int mi_col = c << MI_BLOCK_SIZE_LOG2;
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      LOOP_FILTER_MASK lfm;
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      int plane;

      sync_read(lf_sync, r, c);

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      vp9_setup_dst_planes(planes, frame_buffer, mi_row, mi_col);
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      vp9_setup_mask(cm, mi_row, mi_col, mi + mi_col, cm->mi_stride, &lfm);
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      for (plane = 0; plane < num_planes; ++plane) {
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        vp9_filter_block_plane(cm, &planes[plane], mi_row, &lfm);
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      }

      sync_write(lf_sync, r, c, sb_cols);
    }
  }
}

// Row-based multi-threaded loopfilter hook
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static int loop_filter_row_worker(TileWorkerData *const tile_data,
                                  void *unused) {
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  LFWorkerData *const lf_data = &tile_data->lfdata;
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  (void)unused;
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  loop_filter_rows_mt(lf_data->frame_buffer, lf_data->cm, lf_data->planes,
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                      lf_data->start, lf_data->stop, lf_data->y_only,
                      lf_data->lf_sync, lf_data->num_lf_workers);
  return 1;
}

// VP9 decoder: Implement multi-threaded loopfilter that uses the tile
// threads.
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void vp9_loop_filter_frame_mt(YV12_BUFFER_CONFIG *frame,
                              VP9Decoder *pbi, VP9_COMMON *cm,
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                              int frame_filter_level,
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                              int y_only) {
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  VP9LfSync *const lf_sync = &pbi->lf_row_sync;
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  const VP9WorkerInterface *const winterface = vp9_get_worker_interface();
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  // Number of superblock rows and cols
  const int sb_rows = mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2;
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  const int tile_cols = 1 << cm->log2_tile_cols;
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  const int num_workers = MIN(pbi->max_threads & ~1, tile_cols);
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  int i;

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  if (!frame_filter_level) return;

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  if (!lf_sync->sync_range || cm->last_height != cm->height) {
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    vp9_loop_filter_dealloc(lf_sync);
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    vp9_loop_filter_alloc(lf_sync, cm, sb_rows, cm->width);
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  }

  vp9_loop_filter_frame_init(cm, frame_filter_level);

  // Initialize cur_sb_col to -1 for all SB rows.
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  vpx_memset(lf_sync->cur_sb_col, -1, sizeof(*lf_sync->cur_sb_col) * sb_rows);
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  // Set up loopfilter thread data.
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  // The decoder is using num_workers instead of pbi->num_tile_workers
  // because it has been observed that using more threads on the
  // loopfilter, than there are tile columns in the frame will hurt
  // performance on Android. This is because the system will only
  // schedule the tile decode workers on cores equal to the number
  // of tile columns. Then if the decoder tries to use more threads for the
  // loopfilter, it will hurt performance because of contention. If the
  // multithreading code changes in the future then the number of workers
  // used by the loopfilter should be revisited.
  for (i = 0; i < num_workers; ++i) {
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    VP9Worker *const worker = &pbi->tile_workers[i];
    TileWorkerData *const tile_data = (TileWorkerData*)worker->data1;
    LFWorkerData *const lf_data = &tile_data->lfdata;

    worker->hook = (VP9WorkerHook)loop_filter_row_worker;

    // Loopfilter data
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    lf_data->frame_buffer = frame;
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    lf_data->cm = cm;
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    vp9_copy(lf_data->planes, pbi->mb.plane);
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    lf_data->start = i;
    lf_data->stop = sb_rows;
    lf_data->y_only = y_only;   // always do all planes in decoder

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    lf_data->lf_sync = lf_sync;
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    lf_data->num_lf_workers = num_workers;
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    // Start loopfiltering
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    if (i == num_workers - 1) {
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      winterface->execute(worker);
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    } else {
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      winterface->launch(worker);
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    }
  }

  // Wait till all rows are finished
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  for (i = 0; i < num_workers; ++i) {
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    winterface->sync(&pbi->tile_workers[i]);
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  }
}

// Set up nsync by width.
static int get_sync_range(int width) {
  // nsync numbers are picked by testing. For example, for 4k
  // video, using 4 gives best performance.
  if (width < 640)
    return 1;
  else if (width <= 1280)
    return 2;
  else if (width <= 4096)
    return 4;
  else
    return 8;
}

// Allocate memory for lf row synchronization
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void vp9_loop_filter_alloc(VP9LfSync *lf_sync, VP9_COMMON *cm, int rows,
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                           int width) {
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  lf_sync->rows = rows;
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#if CONFIG_MULTITHREAD
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  {
    int i;
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    CHECK_MEM_ERROR(cm, lf_sync->mutex_,
                    vpx_malloc(sizeof(*lf_sync->mutex_) * rows));
    for (i = 0; i < rows; ++i) {
      pthread_mutex_init(&lf_sync->mutex_[i], NULL);
    }
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    CHECK_MEM_ERROR(cm, lf_sync->cond_,
                    vpx_malloc(sizeof(*lf_sync->cond_) * rows));
    for (i = 0; i < rows; ++i) {
      pthread_cond_init(&lf_sync->cond_[i], NULL);
    }
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  }
#endif  // CONFIG_MULTITHREAD

  CHECK_MEM_ERROR(cm, lf_sync->cur_sb_col,
                  vpx_malloc(sizeof(*lf_sync->cur_sb_col) * rows));

  // Set up nsync.
  lf_sync->sync_range = get_sync_range(width);
}

// Deallocate lf synchronization related mutex and data
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void vp9_loop_filter_dealloc(VP9LfSync *lf_sync) {
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  if (lf_sync != NULL) {
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#if CONFIG_MULTITHREAD
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    int i;

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    if (lf_sync->mutex_ != NULL) {
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      for (i = 0; i < lf_sync->rows; ++i) {
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        pthread_mutex_destroy(&lf_sync->mutex_[i]);
      }
      vpx_free(lf_sync->mutex_);
    }
    if (lf_sync->cond_ != NULL) {
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      for (i = 0; i < lf_sync->rows; ++i) {
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        pthread_cond_destroy(&lf_sync->cond_[i]);
      }
      vpx_free(lf_sync->cond_);
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    }
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#endif  // CONFIG_MULTITHREAD
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    vpx_free(lf_sync->cur_sb_col);
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    // clear the structure as the source of this call may be a resize in which
    // case this call will be followed by an _alloc() which may fail.
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    vp9_zero(*lf_sync);
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  }
}