restoration.c 75.5 KB
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/*
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 * Copyright (c) 2016, Alliance for Open Media. All rights reserved
 *
 * This source code is subject to the terms of the BSD 2 Clause License and
 * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
 * was not distributed with this source code in the LICENSE file, you can
 * obtain it at www.aomedia.org/license/software. If the Alliance for Open
 * Media Patent License 1.0 was not distributed with this source code in the
 * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
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 *
 */

#include <math.h>

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#include "./aom_config.h"
#include "./aom_dsp_rtcd.h"
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#include "./aom_scale_rtcd.h"
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#include "av1/common/onyxc_int.h"
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#if CONFIG_FRAME_SUPERRES
#include "av1/common/resize.h"
#endif
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#include "av1/common/restoration.h"
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#include "aom_dsp/aom_dsp_common.h"
#include "aom_mem/aom_mem.h"
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#include "aom_ports/mem.h"
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const sgr_params_type sgr_params[SGRPROJ_PARAMS] = {
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// r1, eps1, r2, eps2
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#if MAX_RADIUS == 2
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  { 2, 12, 1, 4 },  { 2, 15, 1, 6 },  { 2, 18, 1, 8 },  { 2, 20, 1, 9 },
  { 2, 22, 1, 10 }, { 2, 25, 1, 11 }, { 2, 35, 1, 12 }, { 2, 45, 1, 13 },
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  { 2, 55, 1, 14 }, { 2, 65, 1, 15 }, { 2, 75, 1, 16 }, { 2, 30, 1, 6 },
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  { 2, 50, 1, 12 }, { 2, 60, 1, 13 }, { 2, 70, 1, 14 }, { 2, 80, 1, 15 },
#else
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  { 2, 12, 1, 4 },  { 2, 15, 1, 6 },  { 2, 18, 1, 8 },  { 2, 20, 1, 9 },
  { 2, 22, 1, 10 }, { 2, 25, 1, 11 }, { 2, 35, 1, 12 }, { 2, 45, 1, 13 },
  { 2, 55, 1, 14 }, { 2, 65, 1, 15 }, { 2, 75, 1, 16 }, { 3, 30, 1, 10 },
  { 3, 50, 1, 12 }, { 3, 50, 2, 25 }, { 3, 60, 2, 35 }, { 3, 70, 2, 45 },
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#endif  // MAX_RADIUS == 2
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};

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#if CONFIG_MAX_TILE
static void tile_width_and_height(const AV1_COMMON *cm, int is_uv, int sb_w,
                                  int sb_h, int *px_w, int *px_h) {
  const int scaled_sb_w = sb_w << MAX_MIB_SIZE_LOG2;
  const int scaled_sb_h = sb_h << MAX_MIB_SIZE_LOG2;

  const int ss_x = is_uv && cm->subsampling_x;
  const int ss_y = is_uv && cm->subsampling_y;

  *px_w = (scaled_sb_w + ss_x) >> ss_x;
  *px_h = (scaled_sb_h + ss_y) >> ss_y;
#if CONFIG_FRAME_SUPERRES
  if (!av1_superres_unscaled(cm)) {
    av1_calculate_unscaled_superres_size(px_w, px_h,
                                         cm->superres_scale_denominator);
  }
#endif  // CONFIG_FRAME_SUPERRES
}
#endif  // CONFIG_MAX_TILE

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// Similar to av1_get_tile_rect(), except that we extend the bottommost tile in
// each frame to a multiple of 8 luma pixels.
// This is done to help simplify the implementation of striped-loop-restoration,
// by avoiding nasty edge cases which would otherwise appear when the (cropped)
// frame height is 57 or 63 (mod 64).
static AV1PixelRect get_ext_tile_rect(const TileInfo *tile_info,
                                      const AV1_COMMON *cm, int is_uv) {
  int ss_y = is_uv && cm->subsampling_y;
  AV1PixelRect tile_rect = av1_get_tile_rect(tile_info, cm, is_uv);
  tile_rect.bottom = ALIGN_POWER_OF_TWO(tile_rect.bottom, 3 - ss_y);
  return tile_rect;
}

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// Count horizontal or vertical units per tile (use a width or height for
// tile_size, respectively). We basically want to divide the tile size by the
// size of a restoration unit. Rather than rounding up unconditionally as you
// might expect, we round to nearest, which models the way a right or bottom
// restoration unit can extend to up to 150% its normal width or height. The
// max with 1 is to deal with tiles that are smaller than half of a restoration
// unit.
static int count_units_in_tile(int unit_size, int tile_size) {
  return AOMMAX((tile_size + (unit_size >> 1)) / unit_size, 1);
}

void av1_alloc_restoration_struct(AV1_COMMON *cm, RestorationInfo *rsi,
                                  int is_uv) {
#if CONFIG_MAX_TILE
  // We need to allocate enough space for restoration units to cover the
  // largest tile. Without CONFIG_MAX_TILE, this is always the tile at the
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  // top-left and we can use get_ext_tile_rect(). With CONFIG_MAX_TILE, we have
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  // to do the computation ourselves, iterating over the tiles and keeping
  // track of the largest width and height, then upscaling.
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  int max_sb_w = 0;
  int max_sb_h = 0;
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  for (int i = 0; i < cm->tile_cols; ++i) {
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    const int sb_w = cm->tile_col_start_sb[i + 1] - cm->tile_col_start_sb[i];
    max_sb_w = AOMMAX(max_sb_w, sb_w);
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  }
  for (int i = 0; i < cm->tile_rows; ++i) {
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    const int sb_h = cm->tile_row_start_sb[i + 1] - cm->tile_row_start_sb[i];
    max_sb_h = AOMMAX(max_sb_h, sb_h);
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  }
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  int max_tile_w, max_tile_h;
  tile_width_and_height(cm, is_uv, max_sb_w, max_sb_h, &max_tile_w,
                        &max_tile_h);
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#else
  TileInfo tile_info;
  av1_tile_init(&tile_info, cm, 0, 0);

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  const AV1PixelRect tile_rect = get_ext_tile_rect(&tile_info, cm, is_uv);
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  assert(tile_rect.left == 0 && tile_rect.top == 0);

  const int max_tile_w = tile_rect.right;
  const int max_tile_h = tile_rect.bottom;
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#endif  // CONFIG_MAX_TILE
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  // To calculate hpertile and vpertile (horizontal and vertical units per
  // tile), we basically want to divide the largest tile width or height by the
  // size of a restoration unit. Rather than rounding up unconditionally as you
  // might expect, we round to nearest, which models the way a right or bottom
  // restoration unit can extend to up to 150% its normal width or height. The
  // max with 1 is to deal with tiles that are smaller than half of a
  // restoration unit.
  const int unit_size = rsi->restoration_unit_size;
  const int hpertile = count_units_in_tile(unit_size, max_tile_w);
  const int vpertile = count_units_in_tile(unit_size, max_tile_h);

  rsi->units_per_tile = hpertile * vpertile;
  rsi->horz_units_per_tile = hpertile;
  rsi->vert_units_per_tile = vpertile;

  const int ntiles = cm->tile_rows * cm->tile_cols;
  const int nunits = ntiles * rsi->units_per_tile;

  aom_free(rsi->unit_info);
  CHECK_MEM_ERROR(cm, rsi->unit_info, (RestorationUnitInfo *)aom_malloc(
                                          sizeof(*rsi->unit_info) * nunits));
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}

void av1_free_restoration_struct(RestorationInfo *rst_info) {
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  aom_free(rst_info->unit_info);
  rst_info->unit_info = NULL;
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}
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// TODO(debargha): This table can be substantially reduced since only a few
// values are actually used.
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int sgrproj_mtable[MAX_EPS][MAX_NELEM];
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static void GenSgrprojVtable() {
  int e, n;
  for (e = 1; e <= MAX_EPS; ++e)
    for (n = 1; n <= MAX_NELEM; ++n) {
      const int n2e = n * n * e;
      sgrproj_mtable[e - 1][n - 1] =
          (((1 << SGRPROJ_MTABLE_BITS) + n2e / 2) / n2e);
    }
}
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void av1_loop_restoration_precal() { GenSgrprojVtable(); }
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static void extend_frame_lowbd(uint8_t *data, int width, int height, int stride,
                               int border_horz, int border_vert) {
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  uint8_t *data_p;
  int i;
  for (i = 0; i < height; ++i) {
    data_p = data + i * stride;
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    memset(data_p - border_horz, data_p[0], border_horz);
    memset(data_p + width, data_p[width - 1], border_horz);
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  }
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  data_p = data - border_horz;
  for (i = -border_vert; i < 0; ++i) {
    memcpy(data_p + i * stride, data_p, width + 2 * border_horz);
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  }
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  for (i = height; i < height + border_vert; ++i) {
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    memcpy(data_p + i * stride, data_p + (height - 1) * stride,
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           width + 2 * border_horz);
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  }
}

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#if CONFIG_HIGHBITDEPTH
static void extend_frame_highbd(uint16_t *data, int width, int height,
                                int stride, int border_horz, int border_vert) {
  uint16_t *data_p;
  int i, j;
  for (i = 0; i < height; ++i) {
    data_p = data + i * stride;
    for (j = -border_horz; j < 0; ++j) data_p[j] = data_p[0];
    for (j = width; j < width + border_horz; ++j) data_p[j] = data_p[width - 1];
  }
  data_p = data - border_horz;
  for (i = -border_vert; i < 0; ++i) {
    memcpy(data_p + i * stride, data_p,
           (width + 2 * border_horz) * sizeof(uint16_t));
  }
  for (i = height; i < height + border_vert; ++i) {
    memcpy(data_p + i * stride, data_p + (height - 1) * stride,
           (width + 2 * border_horz) * sizeof(uint16_t));
  }
}
#endif

void extend_frame(uint8_t *data, int width, int height, int stride,
                  int border_horz, int border_vert, int highbd) {
#if !CONFIG_HIGHBITDEPTH
  assert(highbd == 0);
  (void)highbd;
#else
  if (highbd)
    extend_frame_highbd(CONVERT_TO_SHORTPTR(data), width, height, stride,
                        border_horz, border_vert);
  else
#endif
  extend_frame_lowbd(data, width, height, stride, border_horz, border_vert);
}

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static void copy_tile_lowbd(int width, int height, const uint8_t *src,
                            int src_stride, uint8_t *dst, int dst_stride) {
  for (int i = 0; i < height; ++i)
    memcpy(dst + i * dst_stride, src + i * src_stride, width);
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}

#if CONFIG_HIGHBITDEPTH
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static void copy_tile_highbd(int width, int height, const uint16_t *src,
                             int src_stride, uint16_t *dst, int dst_stride) {
  for (int i = 0; i < height; ++i)
    memcpy(dst + i * dst_stride, src + i * src_stride, width * sizeof(*dst));
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}
#endif

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static void copy_tile(int width, int height, const uint8_t *src, int src_stride,
                      uint8_t *dst, int dst_stride, int highbd) {
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#if !CONFIG_HIGHBITDEPTH
  assert(highbd == 0);
  (void)highbd;
#else
  if (highbd)
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    copy_tile_highbd(width, height, CONVERT_TO_SHORTPTR(src), src_stride,
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                     CONVERT_TO_SHORTPTR(dst), dst_stride);
  else
#endif
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  copy_tile_lowbd(width, height, src, src_stride, dst, dst_stride);
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}
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#if CONFIG_STRIPED_LOOP_RESTORATION
#define REAL_PTR(hbd, d) ((hbd) ? (uint8_t *)CONVERT_TO_SHORTPTR(d) : (d))

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// Helper function: Save one column of left/right context to the appropriate
// column buffers, then extend the edge of the current tile into that column.
//
// Note: The code to deal with above/below boundaries may have filled out
// the corners of the border with data from the tiles to our left or right,
// which isn't allowed. To fix that up, we need to include the top and
// bottom context regions in the area which we extend.
// But note that we don't need to store the pixels we overwrite in the
// corners of the context area - those have already been overwritten once,
// so their original values are already in rlbs->tmp_save_{above,below}.
#if CONFIG_LOOPFILTERING_ACROSS_TILES
static void setup_boundary_column(const uint8_t *src8, int src_stride,
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                                  uint8_t *dst8, int dst_stride, uint16_t *buf,
                                  int h, int use_highbd) {
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  if (use_highbd) {
    const uint16_t *src16 = CONVERT_TO_SHORTPTR(src8);
    uint16_t *dst16 = CONVERT_TO_SHORTPTR(dst8);
    for (int i = -RESTORATION_BORDER; i < 0; i++)
      dst16[i * dst_stride] = src16[i * src_stride];
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    for (int i = 0; i < h; i++) {
      buf[i] = dst16[i * dst_stride];
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      dst16[i * dst_stride] = src16[i * src_stride];
    }
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    for (int i = h; i < h + RESTORATION_BORDER; i++)
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      dst16[i * dst_stride] = src16[i * src_stride];
  } else {
    for (int i = -RESTORATION_BORDER; i < 0; i++)
      dst8[i * dst_stride] = src8[i * src_stride];
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    for (int i = 0; i < h; i++) {
      buf[i] = dst8[i * dst_stride];
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      dst8[i * dst_stride] = src8[i * src_stride];
    }
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    for (int i = h; i < h + RESTORATION_BORDER; i++)
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      dst8[i * dst_stride] = src8[i * src_stride];
  }
}
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static void restore_boundary_column(uint8_t *dst8, int dst_stride,
                                    const uint16_t *buf, int h,
                                    int use_highbd) {
  if (use_highbd) {
    uint16_t *dst16 = CONVERT_TO_SHORTPTR(dst8);
    for (int i = 0; i < h; i++) dst16[i * dst_stride] = buf[i];
  } else {
    for (int i = 0; i < h; i++) dst8[i * dst_stride] = buf[i];
  }
}
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#endif  // CONFIG_LOOPFILTERING_ACROSS_TILES

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// With striped loop restoration, the filtering for each 64-pixel stripe gets
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// most of its input from the output of CDEF (stored in data8), but we need to
// fill out a border of 3 pixels above/below the stripe according to the
// following
// rules:
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//
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// * At a frame boundary, we copy the outermost row of CDEF pixels three times.
//   This extension is done by a call to extend_frame() at the start of the loop
//   restoration process, so the value of copy_above/copy_below doesn't strictly
//   matter.
//   However, by setting *copy_above = *copy_below = 1 whenever loop filtering
//   across tiles is disabled, we can allow
//   {setup,restore}_processing_stripe_boundary to assume that the top/bottom
//   data has always been copied, simplifying the behaviour at the left and
//   right edges of tiles.
//
// * If we're at a tile boundary and loop filtering across tiles is enabled,
//   then there is a logical stripe which is 64 pixels high, but which is split
//   into an 8px high and a 56px high stripe so that the processing (and
//   coefficient set usage) can be aligned to tiles.
//   In this case, we use the 3 rows of CDEF output across the boundary for
//   context; this corresponds to leaving the frame buffer as-is.
//
// * If we're at a tile boundary and loop filtering across tiles is disabled,
//   then we take the outermost row of CDEF pixels *within the current tile*
//   and copy it three times. Thus we behave exactly as if the tile were a full
//   frame.
//
// * Otherwise, we're at a stripe boundary within a tile. In that case, we
//   take 2 rows of deblocked pixels and extend them to 3 rows of context.
//
// The distinction between the latter two cases is handled by the
// av1_loop_restoration_save_boundary_lines() function, so here we just need
// to decide if we're overwriting the above/below boundary pixels or not.
static void get_stripe_boundary_info(const RestorationTileLimits *limits,
                                     const AV1PixelRect *tile_rect, int ss_y,
#if CONFIG_LOOPFILTERING_ACROSS_TILES
                                     int loop_filter_across_tiles_enabled,
#endif  // CONFIG_LOOPFILTERING_ACROSS_TILES
                                     int *copy_above, int *copy_below) {
  *copy_above = 1;
  *copy_below = 1;

#if CONFIG_LOOPFILTERING_ACROSS_TILES
  if (loop_filter_across_tiles_enabled) {
#endif
    const int full_stripe_height = RESTORATION_PROC_UNIT_SIZE >> ss_y;
    const int rtile_offset = RESTORATION_TILE_OFFSET >> ss_y;

    const int first_stripe_in_tile = (limits->v_start == tile_rect->top);
    const int this_stripe_height =
        full_stripe_height - (first_stripe_in_tile ? rtile_offset : 0);
    const int last_stripe_in_tile =
        (limits->v_start + this_stripe_height >= tile_rect->bottom);

    if (first_stripe_in_tile) *copy_above = 0;
    if (last_stripe_in_tile) *copy_below = 0;
#if CONFIG_LOOPFILTERING_ACROSS_TILES
  }
#endif
}

// Overwrite the border pixels around a processing stripe so that the conditions
// listed above get_stripe_boundary_info() are preserved.
// We save the pixels which get overwritten into a temporary buffer, so that
// they can be restored by restore_processing_stripe_boundary() after we've
// processed the stripe.
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//
// limits gives the rectangular limits of the remaining stripes for the current
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// restoration unit. rsb is the stored stripe boundaries (taken from either
// deblock or CDEF output as necessary).
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//
// tile_rect is the limits of the current tile and tile_stripe0 is the index of
// the first stripe in this tile (needed to convert the tile-relative stripe
// index we get from limits into something we can look up in rsb).
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static void setup_processing_stripe_boundary(
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    const RestorationTileLimits *limits, const RestorationStripeBoundaries *rsb,
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    int rsb_row, int use_highbd, int h,
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#if CONFIG_LOOPFILTERING_ACROSS_TILES
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    const AV1PixelRect *tile_rect, int loop_filter_across_tiles_enabled,
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#endif  // CONFIG_LOOPFILTERING_ACROSS_TILES
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    uint8_t *data8, int data_stride, RestorationLineBuffers *rlbs,
    int copy_above, int copy_below) {
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  assert(CONFIG_HIGHBITDEPTH || !use_highbd);
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  // Offsets within the line buffers. The buffer logically starts at column
  // -RESTORATION_EXTRA_HORZ so the 1st column (at x0 - RESTORATION_EXTRA_HORZ)
  // has column x0 in the buffer.
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  const int buf_stride = rsb->stripe_boundary_stride;
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  const int buf_x0_off = limits->h_start;
  const int line_width =
      (limits->h_end - limits->h_start) + 2 * RESTORATION_EXTRA_HORZ;
  const int line_size = line_width << use_highbd;
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  const int data_x0 = limits->h_start - RESTORATION_EXTRA_HORZ;
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  // Replace RESTORATION_BORDER pixels above the top of the stripe
  // We expand RESTORATION_CTX_VERT=2 lines from rsb->stripe_boundary_above
  // to fill RESTORATION_BORDER=3 lines of above pixels. This is done by
  // duplicating the topmost of the 2 lines (see the AOMMAX call when
  // calculating src_row, which gets the values 0, 0, 1 for i = -3, -2, -1).
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  //
  // Special case: If we're at the top of a tile, which isn't on the topmost
  // tile row, and we're allowed to loop filter across tiles, then we have a
  // logical 64-pixel-high stripe which has been split into an 8-pixel high
  // stripe and a 56-pixel high stripe (the current one). So, in this case,
  // we want to leave the boundary alone!
  if (copy_above) {
    uint8_t *data8_tl = data8 + data_x0 + limits->v_start * data_stride;

    for (int i = -RESTORATION_BORDER; i < 0; ++i) {
      const int buf_row = rsb_row + AOMMAX(i + RESTORATION_CTX_VERT, 0);
      const int buf_off = buf_x0_off + buf_row * buf_stride;
      const uint8_t *buf = rsb->stripe_boundary_above + (buf_off << use_highbd);
      uint8_t *dst8 = data8_tl + i * data_stride;
      // Save old pixels, then replace with data from stripe_boundary_above
      memcpy(rlbs->tmp_save_above[i + RESTORATION_BORDER],
             REAL_PTR(use_highbd, dst8), line_size);
      memcpy(REAL_PTR(use_highbd, dst8), buf, line_size);
    }
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  }
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  // Replace RESTORATION_BORDER pixels below the bottom of the stripe.
  // The second buffer row is repeated, so src_row gets the values 0, 1, 1
  // for i = 0, 1, 2.
  if (copy_below) {
    const int stripe_end = limits->v_start + h;
    uint8_t *data8_bl = data8 + data_x0 + stripe_end * data_stride;

    for (int i = 0; i < RESTORATION_BORDER; ++i) {
      const int buf_row = rsb_row + AOMMIN(i, RESTORATION_CTX_VERT - 1);
      const int buf_off = buf_x0_off + buf_row * buf_stride;
      const uint8_t *src = rsb->stripe_boundary_below + (buf_off << use_highbd);

      uint8_t *dst8 = data8_bl + i * data_stride;
      // Save old pixels, then replace with data from stripe_boundary_below
      memcpy(rlbs->tmp_save_below[i], REAL_PTR(use_highbd, dst8), line_size);
      memcpy(REAL_PTR(use_highbd, dst8), src, line_size);
    }
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  }
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#if CONFIG_LOOPFILTERING_ACROSS_TILES
  if (!loop_filter_across_tiles_enabled) {
    // If loopfiltering across tiles is disabled, we need to check if we're at
    // the edge of the current tile column. If we are, we need to extend the
    // leftmost/rightmost column within the tile by 3 pixels, so that the output
    // doesn't depend on pixels from the next column over.
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    // This applies to the top and bottom borders too, since those may have
    // been filled out with data from the tile to the top-left (etc.) of us.
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    const int at_tile_left_border = (limits->h_start == tile_rect->left);
    const int at_tile_right_border = (limits->h_end == tile_rect->right);
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    if (at_tile_left_border) {
      uint8_t *dst8 = data8 + limits->h_start + limits->v_start * data_stride;
      for (int j = -RESTORATION_BORDER; j < 0; j++)
        setup_boundary_column(dst8, data_stride, dst8 + j, data_stride,
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                              rlbs->tmp_save_left[j + RESTORATION_BORDER], h,
                              use_highbd);
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    }

    if (at_tile_right_border) {
      uint8_t *dst8 = data8 + limits->h_end + limits->v_start * data_stride;
      for (int j = 0; j < RESTORATION_BORDER; j++)
        setup_boundary_column(dst8 - 1, data_stride, dst8 + j, data_stride,
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                              rlbs->tmp_save_right[j], h, use_highbd);
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    }
  }
#endif  // CONFIG_LOOPFILTERING_ACROSS_TILES
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}

// This function restores the boundary lines modified by
// setup_processing_stripe_boundary.
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static void restore_processing_stripe_boundary(
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    const RestorationTileLimits *limits, const RestorationLineBuffers *rlbs,
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    int use_highbd, int h,
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#if CONFIG_LOOPFILTERING_ACROSS_TILES
    const AV1PixelRect *tile_rect, int loop_filter_across_tiles_enabled,
#endif  // CONFIG_LOOPFILTERING_ACROSS_TILES
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    uint8_t *data8, int data_stride, int copy_above, int copy_below) {
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  assert(CONFIG_HIGHBITDEPTH || !use_highbd);
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  const int line_width =
      (limits->h_end - limits->h_start) + 2 * RESTORATION_EXTRA_HORZ;
  const int line_size = line_width << use_highbd;
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  const int data_x0 = limits->h_start - RESTORATION_EXTRA_HORZ;

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  if (copy_above) {
    uint8_t *data8_tl = data8 + data_x0 + limits->v_start * data_stride;
    for (int i = -RESTORATION_BORDER; i < 0; ++i) {
      uint8_t *dst8 = data8_tl + i * data_stride;
      memcpy(REAL_PTR(use_highbd, dst8),
             rlbs->tmp_save_above[i + RESTORATION_BORDER], line_size);
    }
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  }
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  if (copy_below) {
    const int stripe_bottom = limits->v_start + h;
    uint8_t *data8_bl = data8 + data_x0 + stripe_bottom * data_stride;
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    for (int i = 0; i < RESTORATION_BORDER; ++i) {
      if (stripe_bottom + i >= limits->v_end + RESTORATION_BORDER) break;
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      uint8_t *dst8 = data8_bl + i * data_stride;
      memcpy(REAL_PTR(use_highbd, dst8), rlbs->tmp_save_below[i], line_size);
    }
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  }
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#if CONFIG_LOOPFILTERING_ACROSS_TILES
  if (!loop_filter_across_tiles_enabled) {
    // Restore any pixels we overwrote at the left/right edge of this
    // processing unit
    // Note: We don't need to restore the corner pixels, even if we overwrote
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    // them in the equivalent place in setup_processing_stripe_boundary:
    // Because !loop_filter_across_tiles_enabled => copy_above = copy_below = 1,
    // the corner pixels will already have been restored before we get here.
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    const int at_tile_left_border = (limits->h_start == tile_rect->left);
    const int at_tile_right_border = (limits->h_end == tile_rect->right);

    if (at_tile_left_border) {
      uint8_t *dst8 = data8 + limits->h_start + limits->v_start * data_stride;
      for (int j = -RESTORATION_BORDER; j < 0; j++)
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        restore_boundary_column(dst8 + j, data_stride,
                                rlbs->tmp_save_left[j + RESTORATION_BORDER], h,
                                use_highbd);
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    }

    if (at_tile_right_border) {
      uint8_t *dst8 = data8 + limits->h_end + limits->v_start * data_stride;
      for (int j = 0; j < RESTORATION_BORDER; j++)
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        restore_boundary_column(dst8 + j, data_stride, rlbs->tmp_save_right[j],
                                h, use_highbd);
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    }
  }
#endif  // CONFIG_LOOPFILTERING_ACROSS_TILES
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}
#endif

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#if USE_WIENER_HIGH_INTERMEDIATE_PRECISION
#define wiener_convolve8_add_src aom_convolve8_add_src_hip
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#else
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#define wiener_convolve8_add_src aom_convolve8_add_src
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#endif

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static void wiener_filter_stripe(const RestorationUnitInfo *rui,
                                 int stripe_width, int stripe_height,
                                 int procunit_width, const uint8_t *src,
                                 int src_stride, uint8_t *dst, int dst_stride,
                                 int32_t *tmpbuf, int bit_depth) {
  (void)tmpbuf;
  (void)bit_depth;
  assert(bit_depth == 8);

  for (int j = 0; j < stripe_width; j += procunit_width) {
    int w = AOMMIN(procunit_width, (stripe_width - j + 15) & ~15);
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    const uint8_t *src_p = src + j;
    uint8_t *dst_p = dst + j;
    wiener_convolve8_add_src(src_p, src_stride, dst_p, dst_stride,
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                             rui->wiener_info.hfilter, 16,
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                             rui->wiener_info.vfilter, 16, w, stripe_height);
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  }
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}
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/* Calculate windowed sums (if sqr=0) or sums of squares (if sqr=1)
   over the input. The window is of size (2r + 1)x(2r + 1), and we
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   specialize to r = 1, 2, 3. A default function is used for r > 3.
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   Each loop follows the same format: We keep a window's worth of input
   in individual variables and select data out of that as appropriate.
*/
static void boxsum1(int32_t *src, int width, int height, int src_stride,
                    int sqr, int32_t *dst, int dst_stride) {
  int i, j, a, b, c;

  // Vertical sum over 3-pixel regions, from src into dst.
  if (!sqr) {
    for (j = 0; j < width; ++j) {
      a = src[j];
      b = src[src_stride + j];
      c = src[2 * src_stride + j];
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      dst[j] = a + b;
      for (i = 1; i < height - 2; ++i) {
        // Loop invariant: At the start of each iteration,
        // a = src[(i - 1) * src_stride + j]
        // b = src[(i    ) * src_stride + j]
        // c = src[(i + 1) * src_stride + j]
        dst[i * dst_stride + j] = a + b + c;
        a = b;
        b = c;
        c = src[(i + 2) * src_stride + j];
      }
      dst[i * dst_stride + j] = a + b + c;
      dst[(i + 1) * dst_stride + j] = b + c;
    }
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  } else {
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    for (j = 0; j < width; ++j) {
      a = src[j] * src[j];
      b = src[src_stride + j] * src[src_stride + j];
      c = src[2 * src_stride + j] * src[2 * src_stride + j];

      dst[j] = a + b;
      for (i = 1; i < height - 2; ++i) {
        dst[i * dst_stride + j] = a + b + c;
        a = b;
        b = c;
        c = src[(i + 2) * src_stride + j] * src[(i + 2) * src_stride + j];
      }
      dst[i * dst_stride + j] = a + b + c;
      dst[(i + 1) * dst_stride + j] = b + c;
    }
  }

  // Horizontal sum over 3-pixel regions of dst
  for (i = 0; i < height; ++i) {
    a = dst[i * dst_stride];
    b = dst[i * dst_stride + 1];
    c = dst[i * dst_stride + 2];

    dst[i * dst_stride] = a + b;
    for (j = 1; j < width - 2; ++j) {
      // Loop invariant: At the start of each iteration,
      // a = src[i * src_stride + (j - 1)]
      // b = src[i * src_stride + (j    )]
      // c = src[i * src_stride + (j + 1)]
      dst[i * dst_stride + j] = a + b + c;
      a = b;
      b = c;
      c = dst[i * dst_stride + (j + 2)];
    }
    dst[i * dst_stride + j] = a + b + c;
    dst[i * dst_stride + (j + 1)] = b + c;
  }
}

static void boxsum2(int32_t *src, int width, int height, int src_stride,
                    int sqr, int32_t *dst, int dst_stride) {
  int i, j, a, b, c, d, e;

  // Vertical sum over 5-pixel regions, from src into dst.
  if (!sqr) {
    for (j = 0; j < width; ++j) {
      a = src[j];
      b = src[src_stride + j];
      c = src[2 * src_stride + j];
      d = src[3 * src_stride + j];
      e = src[4 * src_stride + j];

      dst[j] = a + b + c;
      dst[dst_stride + j] = a + b + c + d;
      for (i = 2; i < height - 3; ++i) {
        // Loop invariant: At the start of each iteration,
        // a = src[(i - 2) * src_stride + j]
        // b = src[(i - 1) * src_stride + j]
        // c = src[(i    ) * src_stride + j]
        // d = src[(i + 1) * src_stride + j]
        // e = src[(i + 2) * src_stride + j]
        dst[i * dst_stride + j] = a + b + c + d + e;
        a = b;
        b = c;
        c = d;
        d = e;
        e = src[(i + 3) * src_stride + j];
      }
      dst[i * dst_stride + j] = a + b + c + d + e;
      dst[(i + 1) * dst_stride + j] = b + c + d + e;
      dst[(i + 2) * dst_stride + j] = c + d + e;
    }
  } else {
    for (j = 0; j < width; ++j) {
      a = src[j] * src[j];
      b = src[src_stride + j] * src[src_stride + j];
      c = src[2 * src_stride + j] * src[2 * src_stride + j];
      d = src[3 * src_stride + j] * src[3 * src_stride + j];
      e = src[4 * src_stride + j] * src[4 * src_stride + j];

      dst[j] = a + b + c;
      dst[dst_stride + j] = a + b + c + d;
      for (i = 2; i < height - 3; ++i) {
        dst[i * dst_stride + j] = a + b + c + d + e;
        a = b;
        b = c;
        c = d;
        d = e;
        e = src[(i + 3) * src_stride + j] * src[(i + 3) * src_stride + j];
      }
      dst[i * dst_stride + j] = a + b + c + d + e;
      dst[(i + 1) * dst_stride + j] = b + c + d + e;
      dst[(i + 2) * dst_stride + j] = c + d + e;
    }
  }

  // Horizontal sum over 5-pixel regions of dst
  for (i = 0; i < height; ++i) {
    a = dst[i * dst_stride];
    b = dst[i * dst_stride + 1];
    c = dst[i * dst_stride + 2];
    d = dst[i * dst_stride + 3];
    e = dst[i * dst_stride + 4];

    dst[i * dst_stride] = a + b + c;
    dst[i * dst_stride + 1] = a + b + c + d;
    for (j = 2; j < width - 3; ++j) {
      // Loop invariant: At the start of each iteration,
      // a = src[i * src_stride + (j - 2)]
      // b = src[i * src_stride + (j - 1)]
      // c = src[i * src_stride + (j    )]
      // d = src[i * src_stride + (j + 1)]
      // e = src[i * src_stride + (j + 2)]
      dst[i * dst_stride + j] = a + b + c + d + e;
      a = b;
      b = c;
      c = d;
      d = e;
      e = dst[i * dst_stride + (j + 3)];
    }
    dst[i * dst_stride + j] = a + b + c + d + e;
    dst[i * dst_stride + (j + 1)] = b + c + d + e;
    dst[i * dst_stride + (j + 2)] = c + d + e;
  }
}

721
#if MAX_RADIUS > 2
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static void boxsum3(int32_t *src, int width, int height, int src_stride,
                    int sqr, int32_t *dst, int dst_stride) {
  int i, j, a, b, c, d, e, f, g;

  // Vertical sum over 7-pixel regions, from src into dst.
  if (!sqr) {
    for (j = 0; j < width; ++j) {
      a = src[j];
      b = src[1 * src_stride + j];
      c = src[2 * src_stride + j];
      d = src[3 * src_stride + j];
      e = src[4 * src_stride + j];
      f = src[5 * src_stride + j];
      g = src[6 * src_stride + j];

      dst[j] = a + b + c + d;
      dst[dst_stride + j] = a + b + c + d + e;
      dst[2 * dst_stride + j] = a + b + c + d + e + f;
      for (i = 3; i < height - 4; ++i) {
        dst[i * dst_stride + j] = a + b + c + d + e + f + g;
        a = b;
        b = c;
        c = d;
        d = e;
        e = f;
        f = g;
        g = src[(i + 4) * src_stride + j];
      }
      dst[i * dst_stride + j] = a + b + c + d + e + f + g;
      dst[(i + 1) * dst_stride + j] = b + c + d + e + f + g;
      dst[(i + 2) * dst_stride + j] = c + d + e + f + g;
      dst[(i + 3) * dst_stride + j] = d + e + f + g;
    }
  } else {
    for (j = 0; j < width; ++j) {
      a = src[j] * src[j];
      b = src[1 * src_stride + j] * src[1 * src_stride + j];
      c = src[2 * src_stride + j] * src[2 * src_stride + j];
      d = src[3 * src_stride + j] * src[3 * src_stride + j];
      e = src[4 * src_stride + j] * src[4 * src_stride + j];
      f = src[5 * src_stride + j] * src[5 * src_stride + j];
      g = src[6 * src_stride + j] * src[6 * src_stride + j];

      dst[j] = a + b + c + d;
      dst[dst_stride + j] = a + b + c + d + e;
      dst[2 * dst_stride + j] = a + b + c + d + e + f;
      for (i = 3; i < height - 4; ++i) {
        dst[i * dst_stride + j] = a + b + c + d + e + f + g;
        a = b;
        b = c;
        c = d;
        d = e;
        e = f;
        f = g;
        g = src[(i + 4) * src_stride + j] * src[(i + 4) * src_stride + j];
      }
      dst[i * dst_stride + j] = a + b + c + d + e + f + g;
      dst[(i + 1) * dst_stride + j] = b + c + d + e + f + g;
      dst[(i + 2) * dst_stride + j] = c + d + e + f + g;
      dst[(i + 3) * dst_stride + j] = d + e + f + g;
    }
  }

  // Horizontal sum over 7-pixel regions of dst
  for (i = 0; i < height; ++i) {
    a = dst[i * dst_stride];
    b = dst[i * dst_stride + 1];
    c = dst[i * dst_stride + 2];
    d = dst[i * dst_stride + 3];
    e = dst[i * dst_stride + 4];
    f = dst[i * dst_stride + 5];
    g = dst[i * dst_stride + 6];

    dst[i * dst_stride] = a + b + c + d;
    dst[i * dst_stride + 1] = a + b + c + d + e;
    dst[i * dst_stride + 2] = a + b + c + d + e + f;
    for (j = 3; j < width - 4; ++j) {
      dst[i * dst_stride + j] = a + b + c + d + e + f + g;
      a = b;
      b = c;
      c = d;
      d = e;
      e = f;
      f = g;
      g = dst[i * dst_stride + (j + 4)];
    }
    dst[i * dst_stride + j] = a + b + c + d + e + f + g;
    dst[i * dst_stride + (j + 1)] = b + c + d + e + f + g;
    dst[i * dst_stride + (j + 2)] = c + d + e + f + g;
    dst[i * dst_stride + (j + 3)] = d + e + f + g;
  }
}

// Generic version for any r. To be removed after experiments are done.
static void boxsumr(int32_t *src, int width, int height, int src_stride, int r,
                    int sqr, int32_t *dst, int dst_stride) {
  int32_t *tmp = aom_malloc(width * height * sizeof(*tmp));
  int tmp_stride = width;
  int i, j;
  if (sqr) {
    for (j = 0; j < width; ++j) tmp[j] = src[j] * src[j];
    for (j = 0; j < width; ++j)
      for (i = 1; i < height; ++i)
        tmp[i * tmp_stride + j] =
            tmp[(i - 1) * tmp_stride + j] +
            src[i * src_stride + j] * src[i * src_stride + j];
  } else {
    memcpy(tmp, src, sizeof(*tmp) * width);
    for (j = 0; j < width; ++j)
      for (i = 1; i < height; ++i)
        tmp[i * tmp_stride + j] =
            tmp[(i - 1) * tmp_stride + j] + src[i * src_stride + j];
  }
  for (i = 0; i <= r; ++i)
    memcpy(&dst[i * dst_stride], &tmp[(i + r) * tmp_stride],
           sizeof(*tmp) * width);
  for (i = r + 1; i < height - r; ++i)
    for (j = 0; j < width; ++j)
      dst[i * dst_stride + j] =
          tmp[(i + r) * tmp_stride + j] - tmp[(i - r - 1) * tmp_stride + j];
  for (i = height - r; i < height; ++i)
    for (j = 0; j < width; ++j)
      dst[i * dst_stride + j] = tmp[(height - 1) * tmp_stride + j] -
                                tmp[(i - r - 1) * tmp_stride + j];

  for (i = 0; i < height; ++i) tmp[i * tmp_stride] = dst[i * dst_stride];
  for (i = 0; i < height; ++i)
    for (j = 1; j < width; ++j)
      tmp[i * tmp_stride + j] =
          tmp[i * tmp_stride + j - 1] + dst[i * src_stride + j];

  for (j = 0; j <= r; ++j)
    for (i = 0; i < height; ++i)
      dst[i * dst_stride + j] = tmp[i * tmp_stride + j + r];
  for (j = r + 1; j < width - r; ++j)
    for (i = 0; i < height; ++i)
      dst[i * dst_stride + j] =
          tmp[i * tmp_stride + j + r] - tmp[i * tmp_stride + j - r - 1];
  for (j = width - r; j < width; ++j)
    for (i = 0; i < height; ++i)
      dst[i * dst_stride + j] =
          tmp[i * tmp_stride + width - 1] - tmp[i * tmp_stride + j - r - 1];
  aom_free(tmp);
}
866
#endif  // MAX_RADIUS > 2
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static void boxsum(int32_t *src, int width, int height, int src_stride, int r,
                   int sqr, int32_t *dst, int dst_stride) {
  if (r == 1)
    boxsum1(src, width, height, src_stride, sqr, dst, dst_stride);
  else if (r == 2)
    boxsum2(src, width, height, src_stride, sqr, dst, dst_stride);
874
#if MAX_RADIUS > 2
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  else if (r == 3)
    boxsum3(src, width, height, src_stride, sqr, dst, dst_stride);
877
  else if (r > 3)
878
    boxsumr(src, width, height, src_stride, r, sqr, dst, dst_stride);
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#endif  // MAX_RADIUS > 2
  else
    assert(0 && "Invalid value of r in self-guided filter");
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}

884
#if MAX_RADIUS > 2
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static void boxnum(int width, int height, int r, int8_t *num, int num_stride) {
  int i, j;
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  for (i = 0; i <= r; ++i) {
    for (j = 0; j <= r; ++j) {
      num[i * num_stride + j] = (r + 1 + i) * (r + 1 + j);
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      num[i * num_stride + (width - 1 - j)] = num[i * num_stride + j];
      num[(height - 1 - i) * num_stride + j] = num[i * num_stride + j];
      num[(height - 1 - i) * num_stride + (width - 1 - j)] =
          num[i * num_stride + j];
    }
  }
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  for (j = 0; j <= r; ++j) {
    const int val = (2 * r + 1) * (r + 1 + j);
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    for (i = r + 1; i < height - r; ++i) {
      num[i * num_stride + j] = val;
      num[i * num_stride + (width - 1 - j)] = val;
    }
  }
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  for (i = 0; i <= r; ++i) {
    const int val = (2 * r + 1) * (r + 1 + i);
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    for (j = r + 1; j < width - r; ++j) {
      num[i * num_stride + j] = val;
      num[(height - 1 - i) * num_stride + j] = val;
    }
  }
  for (i = r + 1; i < height - r; ++i) {
    for (j = r + 1; j < width - r; ++j) {
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      num[i * num_stride + j] = (2 * r + 1) * (2 * r + 1);
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    }
  }
}
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#endif  // MAX_RADIUS > 2
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void decode_xq(const int *xqd, int *xq) {
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  xq[0] = xqd[0];
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  xq[1] = (1 << SGRPROJ_PRJ_BITS) - xq[0] - xqd[1];
}

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const int32_t x_by_xplus1[256] = {
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  // Special case: Map 0 -> 1 (corresponding to a value of 1/256)
  // instead of 0. See comments in av1_selfguided_restoration_internal() for why
  1,   128, 171, 192, 205, 213, 219, 224, 228, 230, 233, 235, 236, 238, 239,
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  240, 241, 242, 243, 243, 244, 244, 245, 245, 246, 246, 247, 247, 247, 247,
  248, 248, 248, 248, 249, 249, 249, 249, 249, 250, 250, 250, 250, 250, 250,
  250, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 252, 252, 252, 252,
  252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 253, 253,
  253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253,
  253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 254, 254, 254,
  254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254,
  254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254,
  254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254,
  254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254,
  254, 254, 254, 254, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
  256,
};

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const int32_t one_by_x[MAX_NELEM] = {
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  4096, 2048, 1365, 1024, 819, 683, 585, 512, 455, 410, 372, 341, 315,
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  293,  273,  256,  241,  228, 216, 205, 195, 186, 178, 171, 164,
#if MAX_RADIUS > 2
  158,  152,  146,  141,  137, 132, 128, 124, 120, 117, 114, 111, 108,
  105,  102,  100,  98,   95,  93,  91,  89,  87,  85,  84
#endif  // MAX_RADIUS > 2
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};

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static void av1_selfguided_restoration_internal(int32_t *dgd, int width,
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                                                int height, int dgd_stride,
                                                int32_t *dst, int dst_stride,
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                                                int bit_depth, int r, int eps) {
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  const int width_ext = width + 2 * SGRPROJ_BORDER_HORZ;
  const int height_ext = height + 2 * SGRPROJ_BORDER_VERT;
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  // Adjusting the stride of A and B here appears to avoid bad cache effects,
  // leading to a significant speed improvement.
  // We also align the stride to a multiple of 16 bytes, for consistency
  // with the SIMD version of this function.
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  int buf_stride = ((width_ext + 3) & ~3) + 16;
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  int32_t A_[RESTORATION_PROC_UNIT_PELS];
  int32_t B_[RESTORATION_PROC_UNIT_PELS];
  int32_t *A = A_;
  int32_t *B = B_;
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#if MAX_RADIUS > 2
  const int num_stride = width_ext;
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  int8_t num_[RESTORATION_PROC_UNIT_PELS];
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  int8_t *num = num_ + SGRPROJ_BORDER_VERT * num_stride + SGRPROJ_BORDER_HORZ;
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#endif
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  int i, j;
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  assert(r <= MAX_RADIUS && "Need MAX_RADIUS >= r");
  assert(r <= SGRPROJ_BORDER_VERT - 1 && r <= SGRPROJ_BORDER_HORZ - 1 &&
         "Need SGRPROJ_BORDER_* >= r+1");
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  boxsum(dgd - dgd_stride * SGRPROJ_BORDER_VERT - SGRPROJ_BORDER_HORZ,
         width_ext, height_ext, dgd_stride, r, 0, B, buf_stride);
  boxsum(dgd - dgd_stride * SGRPROJ_BORDER_VERT - SGRPROJ_BORDER_HORZ,
         width_ext, height_ext, dgd_stride, r, 1, A, buf_stride);
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  boxnum(width_ext, height_ext, r, num_, num_stride);
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#endif
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  A += SGRPROJ_BORDER_VERT * buf_stride + SGRPROJ_BORDER_HORZ;
  B += SGRPROJ_BORDER_VERT * buf_stride + SGRPROJ_BORDER_HORZ;
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  // Calculate the eventual A[] and B[] arrays. Include a 1-pixel border - ie,
  // for a 64x64 processing unit, we calculate 66x66 pixels of A[] and B[].
  for (i = -1; i < height + 1; ++i) {
    for (j = -1; j < width + 1; ++j) {
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      const int k = i * buf_stride + j;
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#if MAX_RADIUS > 2
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      const int n = num[i * num_stride + j];
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#else
      const int n = (2 * r + 1) * (2 * r + 1);
#endif
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