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  • James Zern's avatar
    move LFWorkerData allocation to VP9LfSync · e9b8810b
    James Zern authored
    this removes an assumption that worker->data1 would be pointing to a
    TileWorkerData allocation.
    additionally, within the multi-threaded loopfilter pass VP9LfSync as a
    parameter to the worker hook, removing the need for a shadow pointer in
    LFWorkerData.
    
    Change-Id: Ic7b2faa34e3eb59dbcb8a7c67f333448fa047c88
    e9b8810b