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James Zern authored
this removes an assumption that worker->data1 would be pointing to a TileWorkerData allocation. additionally, within the multi-threaded loopfilter pass VP9LfSync as a parameter to the worker hook, removing the need for a shadow pointer in LFWorkerData. Change-Id: Ic7b2faa34e3eb59dbcb8a7c67f333448fa047c88
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