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  • Ryan's avatar
    clean up the logic for generating tile boundary information · 639a9eba
    Ryan authored
    the tile boundary info flag was updated for each mi data structure
    which starts from cm->mi. there is the second level buffer which
    contains the pointer to the mi structure. it starts at
    cm->mi_grid_visible. for every coded block, pointer in the second level
    buffer only points to the top left mi structure of that particular coded
    block. in order to get the correct boundary info for each mi. we have to
    access the mi structure from cm->mi instead of cm->mi_grid_visible.
    this change doesn't impact the result, it only cleans up the logic.
    
    Change-Id: I8f883a284f600e3075754124b8197d78898a56be
    639a9eba