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  • Geza Lore's avatar
    Improve vpx_blend_* functions. · bfa59b4a
    Geza Lore authored
    - Made source buffers pointers to const.
    - Renamed vpx_blend_mask6b to vpx_blend_a64_mask. This is more
      indicative that the function does alpha blending. The 6, or 6b
      suffix was misleading, as the max mask value (64) does not fit into
      6 bits.
    - Added VPX_BLEND_* macros to use when needing to blend scalars.
    - Use VPX_BLEND_A256 in combine_interintra to be more explicit about
      the operation being done.
    - Added versions of vpx_blend_a64_* which take 1D horizontal/vertical
      masks directly and apply them to all rows/columns
      (vpx_blend_a64_hmask and vpx_blend_a64_vmask). The SSE4.1 optimzied
      horizontal version now falls back on the 2D version. This can be
      improved upon if it show up high enough in a profile.
    - All vpx_blend_a64_* functions now support block sizes down to 1x1
      (ie: a single pixel). This is for usage convenience. The SSE4.1
      optimized versions fall back on the C implementation if
      w <= 2 or h <= 2. This can again be improved if it becomes hot code.
    
    Change-Id: I13ab3835146ffafe3e1d74d8e9cf64a5abe4144d
    bfa59b4a