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David Barker authored
When predicting a 4x4 warp block (either using ZEROMV with global-motion, or the WARPED_CAUSAL motion mode with warped-motion), the warp filter would previously write 4 bytes to the right of the block. This caused encode/decode mismatches when encoding with multiple threads and tile_cols > 1, since in that case we could end up overwriting already-generated pixels from the next tile across. This patch changes the filter so that we only overwrite the intended pixels. Change-Id: I3664b44e872e85aa5ccc0a5781f0f9ad994a5b80
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