• Yunqing Wang's avatar
    Remove global offset components from warped motion samples · c7d4cd39
    Yunqing Wang authored
    To calculate wmmat[2] to wmmat[5], we don't need the absolute
    coordinates which include the global offset components. Hence,
    while finding samples, we only need to gather the relative coordinates
    that are the neighbor block center point's coordinates relative to the
    left-top pixel of current block. This patch won't change bitstream.
    
    Change-Id: Ifbe7769effe6253b27cf97ea9c942a3a29eb7f50
    c7d4cd39
warped_motion.c 54.5 KB