• Geza Lore's avatar
    Use rectangular transforms for >= 8x8 blocks · d21982c8
    Geza Lore authored
    For rectangular blocks between 8x8 and 32x32, we can now code the
    transform size as one bigger than the largest square that fits in
    the block (eg, for 16x8, we can code a transform size of 16x16
    rather than the previous maximum of 8x8), when this oversized
    transform is coded in the bitstream, the codec will use the full
    size rectangular transform for that block (eg 16x8 transform in
    the above example).
    Also fixes a scaling bug in 16x8/8x16 transforms.
    Change-Id: I62ce75f1b01c46fe2fbc727ce4abef695f4fcd43
common_data.h 21.2 KB