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Geza Lore authored
For rectangular blocks between 8x8 and 32x32, we can now code the transform size as one bigger than the largest square that fits in the block (eg, for 16x8, we can code a transform size of 16x16 rather than the previous maximum of 8x8), when this oversized transform is coded in the bitstream, the codec will use the full size rectangular transform for that block (eg 16x8 transform in the above example). Also fixes a scaling bug in 16x8/8x16 transforms. Change-Id: I62ce75f1b01c46fe2fbc727ce4abef695f4fcd43
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