Commit e883c747 authored by Johann's avatar Johann

Include files in the same directory directly

Change-Id: I56706a8326d9356a6735d13eb5e0832d04221c91
parent 1a23a344
......@@ -16,8 +16,8 @@
#ifndef VPX_SVC_CONTEXT_H_
#define VPX_SVC_CONTEXT_H_
#include "vpx/vp8cx.h"
#include "vpx/vpx_encoder.h"
#include "./vp8cx.h"
#include "./vpx_encoder.h"
#ifdef __cplusplus
extern "C" {
......
......@@ -15,7 +15,7 @@
*
* @{
*/
#include "vp8.h"
#include "./vp8.h"
/*!\file
* \brief Provides definitions for using the VP8 encoder algorithm within the
......
......@@ -9,8 +9,6 @@
*/
#include "vp8.h"
/*!\defgroup vp8_decoder WebM VP8 Decoder
* \ingroup vp8
*
......@@ -27,6 +25,9 @@
extern "C" {
#endif
/* Include controls common to both the encoder and decoder */
#include "./vp8.h"
/*!\name Algorithm interface for VP8
*
* This interface provides the capability to decode raw VP8 streams, as would
......@@ -41,9 +42,6 @@ extern vpx_codec_iface_t vpx_codec_vp9_dx_algo;
extern vpx_codec_iface_t *vpx_codec_vp9_dx(void);
/*!@} - end algorithm interface member group*/
/* Include controls common to both the encoder and decoder */
#include "vp8.h"
/*!\enum vp8_dec_control_id
* \brief VP8 decoder control functions
......
......@@ -43,8 +43,8 @@
extern "C" {
#endif
#include "vpx_integer.h"
#include "vpx_image.h"
#include "./vpx_integer.h"
#include "./vpx_image.h"
/*!\brief Decorator indicating a function is deprecated */
#ifndef DEPRECATED
......
......@@ -29,8 +29,8 @@
extern "C" {
#endif
#include "vpx_codec.h"
#include "vpx_external_frame_buffer.h"
#include "./vpx_codec.h"
#include "./vpx_external_frame_buffer.h"
/*!\brief Current ABI version number
*
......
......@@ -29,7 +29,7 @@
extern "C" {
#endif
#include "vpx_codec.h"
#include "./vpx_codec.h"
/*! Temporal Scalability: Maximum length of the sequence defining frame
* layer membership
......
......@@ -15,7 +15,7 @@
extern "C" {
#endif
#include "vpx/vpx_integer.h"
#include "./vpx_integer.h"
/*!\brief External frame buffer
*
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment