1. 07 Mar, 2017 1 commit
    • hui su's avatar
      Fork the entropy experiment · 0d103578
      hui su authored
      Split it into two experiments:
      q_adapt_probs: multiple initial coeff prob tables based on q-index
      subframe_prob_update: multiple backward prob updates within frame
      
      Change-Id: I78041ebd4ba34afc9152f6861225f63c2e8eb686
      0d103578
  2. 06 Mar, 2017 3 commits
  3. 04 Mar, 2017 1 commit
  4. 03 Mar, 2017 6 commits
    • Luc Trudeau's avatar
      Merging robust and nodesync in PVQ · 9e6a9607
      Luc Trudeau authored
      The variables robust and nodesync appear to represent the same concept.
      In order to simplify, they are merged into nodesync. This change does
      not alter the bitstream as this value is hard coded to 1.
      
      Change-Id: If9b2eb52f628e3f615b6270e26569815d5e79ae0
      9e6a9607
    • Thomas Davies's avatar
      TILE_GROUPS: omit tile length from last tile in the frame. · a0de6d59
      Thomas Davies authored
      This change improves efficiency and means that tile groups
      cause negligible loss (+0.03% BDR) in the current default
      encoding configurations (1 tile group no matter how many tiles)
      with frame-based wrapping.
      
      In future, when wrapper formats support tile groups, lengths
      can be omitted from the last tile in every tile group.
      
      Change-Id: Ia701e6720208fbfa727f9aef0b692a6aafbcc93f
      a0de6d59
    • Yue Chen's avatar
      Restrict the number of neighbors in obmc mode · 5329a2bf
      Yue Chen authored
      Enable obmc mode only when there are <= 2 left neighbors and <=2
      above neighbors. Also disable it when there is no overlappable
      neighbors.
      
      Gain in AWCY test: 1.60%, was 1.64% when there is no restriction
      
      Change-Id: I2d82ef4fb4daa9b0843ac8844f99b9f412c4f379
      5329a2bf
    • Nathan E. Egge's avatar
      Add missing license block to inspection.[ch]. · 20f9ae1d
      Nathan E. Egge authored
      Change-Id: Icc85b0990adfdaf31f246204bee0c9b9d54654a0
      20f9ae1d
    • Nathan E. Egge's avatar
      Add extern "C" for C++ compatibility. · 74b73385
      Nathan E. Egge authored
      Change-Id: I13369c84fa736e0d38f19480068abfb5dc54dcc8
      74b73385
    • Nathan E. Egge's avatar
      Add a simple frame data inspection API. · 2cf03b1a
      Nathan E. Egge authored
      This patch adds a decoder control that exposes frame data via a simple
       callback.
      
      Change-Id: Icae73ae6b5da8a7783db9fadb1fff4a85d77174b
      2cf03b1a
  5. 02 Mar, 2017 1 commit
    • Sarah Parker's avatar
      Turn off global motion for sub8x8 blocks · ae7c458a
      Sarah Parker authored
      Lowres: 0.03% improvement, 1% improvement on waterfall_cif.y4m
      Midres: 0.085% overall improvement, 1.253% improvement on station2_480p25.y4m
      Change-Id: I3872934d978bb4ca828c6b9acd2fdb951d9da299
      ae7c458a
  6. 01 Mar, 2017 3 commits
  7. 28 Feb, 2017 2 commits
    • Debargha Mukherjee's avatar
      Assign offsets correctly to compute warped motion · 246d2737
      Debargha Mukherjee authored
      Offsets for the least-squares for affine motion computation
      are now set at the top left corner of the current block.
      
      Improves stability and performance a little.
      
      Change-Id: I68ca7e74c6102502daa8ca3373af2b2dd59400c3
      246d2737
    • Jingning Han's avatar
      Disable compound mode in sub8x8 coding blocks · c41a549a
      Jingning Han authored
      Disable the support of compound prediction modes for sub8x8 codking
      blocks. Make the rate-distortion optimizations process account for
      such constraints.
      
      With the use 2x2 chroma prediction block, this makes the wrost case
      number of inter predictors same as vp9. It affects the coding
      gains by 0.35% for lowres, 0.17% for midres, and 0.08% for hdres.
      
      The encoding speed is up by 10%.
      
      Change-Id: Ieb2a83030676911baa403e586f1f800cbf485d81
      c41a549a
  8. 27 Feb, 2017 7 commits
    • Angie Chiang's avatar
      Remove redundant return in set_offsets · 44701f2c
      Angie Chiang authored
      Change-Id: Idf8f03052a7e21b8a273986204038545573d7962
      44701f2c
    • Debargha Mukherjee's avatar
      Better block center in gm_get_motion_vector fn · f6dd3c68
      Debargha Mukherjee authored
      Also supports homography models for future experiments.
      
      Change-Id: I4510540f54133e063891ed491c95c087222f7810
      f6dd3c68
    • Adrian Grange's avatar
      Remove unnecessary #ifdef · d152fc04
      Adrian Grange authored
      The line of code is already within the scope
      of an #if CONFIG_EC_MULTISYMBOL.
      
      Change-Id: I62e28c8586f5d04a1e1be4ea5a2551d3123fde9f
      d152fc04
    • Debargha Mukherjee's avatar
      Integerize warped motion computation · e6eb3b53
      Debargha Mukherjee authored
      Integerizes computation of the least squares for warped motion.
      The model is restricted to only Affine. Affine seems easiest
      to compute and integerize since it can be split into two 3-dim
      least squares problems, as opposed to rotation-zoom which needs
      a 4-dim least-squares problem to be solved.
      The current implementation requires only one division per block.
      
      BDRATE impact is mminimal. The upgrade to the affine model improves
      coding efficiency but integerization also degrades efficiency a
      little. Overall there is a net gain of about -0.07% BDRATE on
      the lowres set.
      BDRATE lowres: -1.113% with ----enable-warped-motion vs. without
      (up from -1.044%).
      
      Change-Id: I6b9216ac0737d76f59054293eabee48e17739ec4
      e6eb3b53
    • Angie Chiang's avatar
      Prefer using get_tx_size() · 7fcfee40
      Angie Chiang authored
      Change-Id: Ifcdd3ce2953c1ecb1d0962da412a4b5ba2cda912
      7fcfee40
    • Yaowu Xu's avatar
      Correct a macro · 345a22db
      Yaowu Xu authored
      --enable-lowbitdepth defines the flag CONFIG_LOWBITDEPTH, not
      CONFIG_AOM_LOWBITDEPTH.
      
      Change-Id: Ifa1c12847bee4978d08d010f4fc3601d75e59c31
      345a22db
    • Steinar Midtskogen's avatar
      CLPF: Add quality dependent damping in the constrain function · 4305e6be
      Steinar Midtskogen authored
      PSNR YCbCr:  -0.17%     -0.03%     -0.40%
      APSNR YCbCr: -0.17%     -0.02%     -0.39%
      PSNRHVS:     -0.06%
      SSIM:        -0.17%
      MSSSIM:      -0.07%
      CIEDE2000:   -0.12%
      
      Change-Id: I69a4b6a4e18c22c3930069396540a6fee45cb30d
      4305e6be
  9. 25 Feb, 2017 3 commits
  10. 24 Feb, 2017 6 commits
    • Michael Bebenita's avatar
      Clear MMX FP state in PVQ code. · e6862004
      Michael Bebenita authored
      Not clearing the FP state was causing acos to return NaN on OSX / LLVM.
      This was not causing problems Linux or AWCY.
      
      Change-Id: I278d02839e4de858b5f55cfb380fa3968937995e
      e6862004
    • Thomas Davies's avatar
      Use default CDF tables when initialising coef probs. · 87aeeb85
      Thomas Davies authored
      When creating the CDF head, do not use 8-bit probabilities
      to make the CDF tables, but load them directly.
      
      CDF tail values are created from the ONE_TOKEN relative
      probability as before.
      
      No change to BDR.
      
      Change-Id: I7386b8952f6f69cc9b77aa1b2bee71cf8e3cc9ff
      87aeeb85
    • Fangwen Fu's avatar
      improving palette throughput · 33bcd117
      Fangwen Fu authored
      * code the palette color index using 45 wavefront
      * interleave the coeff and palette color index in
        transform block level
      * the above change does not change code efficiency
      
      Details: 
      The 45 wavefront scan allows to compute the ctx of
      the diagonal samples' indices  at the same time. 
      Interleaving palette indices and palette residual
      on a transform block basis means that the entropy
       decoding and further processing of the palette 
      residual is not delayed by the entropy decoding 
      of all the color indices of the palette encoded 
      block.
      Change-Id: Ie9f576002a9a68394b99c23b01e9730df06df070
      33bcd117
    • Sebastien Alaiwan's avatar
      Allow disabling the 8-bit (low-bitdepth) operating path. · 98378137
      Sebastien Alaiwan authored
      This allows compiling a codec using the same operating path (the generic
      "high-bitdepth" one), regardless of the profile of the input bitstream.
      For now, keep the 16-bit (generic) pixel operating path disabled by default.
      
      Change-Id: Idd31a842b801a82c4918b1cfa7cc0bff5b11d060
      98378137
    • Thomas Davies's avatar
      EC_MULTISYMBOL: make all CDFs have a extra element. · f3eb840a
      Thomas Davies authored
      This will make it easier to add native CDFs for all the
      dependent experiments without excessive macros.
      
      Change-Id: Iee4710f0fe1c1b4300f686cdf2c5b879a36de987
      f3eb840a
    • Luc Trudeau's avatar
      Add get_plane_type() helper function. · 005feb6b
      Luc Trudeau authored
      Adds the static inline function get_plane_type to convert a plane number
      to the corresponding PLANE_TYPE.
      
      There's no change to the bitstream, it only encapsulates the logic to
      get the PLANE_TYPE.
      
      Change-Id: I1199db3a32c89437d9c029ab5b2b2e62582a13a2
      005feb6b
  11. 23 Feb, 2017 3 commits
    • Jingning Han's avatar
      Add chroma 2x2 block experiment · 31b6a4f9
      Jingning Han authored
      Support the use of 2x2 prediction and transform block size for
      chroma components. This experiment builds on top of cb4x4. It
      brings back the loss in performance gains due to 4x4 chroma
      component constrain. The coding gains for lowres are up from 1.5%
      to 2.5%.
      
      Change-Id: I8e461e230c2d920f6df1af9d935ebe9dfa3820d9
      31b6a4f9
    • David Barker's avatar
      Change gm_get_motion_vector · 45390c18
      David Barker authored
      Since gm_get_motion_vector is trying to give a motion vector for
      "the frame as a whole", it makes more sense for it to calculate
      the motion of the *center* of the block rather than the top-left
      corner of the frame.
      
      In theory, this change should also help the encoder make better
      decisions on when to use global motion. It avoids an issue
      where, early in the frame, NEARESTMV looks like a good way to use
      the global motion vector *without* paying the rate cost applied
      to the first few global motion blocks in each frame. This seems
      to lead to a better overall result.
      
      Change-Id: Ia5c6259ceb8b4ff3d00a5d553e1d18bdb802da59
      45390c18
    • Yushin Cho's avatar
      Another fix for building pvq and palette together · cc715089
      Yushin Cho authored
      Fixes that pack_palette_tokens() was disabled when pvq is enabled and
      av1_decode_palette_tokens() was not complied.
      
      Change-Id: I468bdc4d77ae7ddbca7fb5ed8e1da5506486a58c
      cc715089
  12. 22 Feb, 2017 4 commits