1. 19 Sep, 2014 1 commit
  2. 18 Sep, 2014 1 commit
  3. 02 Sep, 2014 1 commit
  4. 25 Aug, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Multiple frame context feature · d4a407c0
      Minghai Shang authored
      We can use one frame context for each layer so that we don't have
      to reset the probs every frame. But we can't use prev_mi since we
      may drop enhancement layers. So we have to generate a non vp9
      compatible bitstream and modify it in the player.
      1. We need to code all frames as invisible frame to let prev_mi
         not to be used. But in the bitstream we need to code the
         show_frame flag to 1 so that the publisher will know it's
         supposed to be a visible frame.
      2. In the player we need to change the show_frame flag to 0 for
         all frames. Then add an one byte frame into the super frame
         to tell the decoder which layer we want to show.
      Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
      d4a407c0
  5. 20 Aug, 2014 1 commit
  6. 18 Aug, 2014 1 commit
  7. 16 Aug, 2014 1 commit
    • Dmitry Kovalev's avatar
      Removing vp9_rescale(). · 1acc96fb
      Dmitry Kovalev authored
      Now everything is int64_t, so we don't need that function.
      
      Change-Id: I7dd2023677b4943ecd968d68cc06f9d4862c3c3f
      1acc96fb
  8. 08 Aug, 2014 1 commit
  9. 06 Aug, 2014 1 commit
  10. 04 Aug, 2014 1 commit
  11. 22 Jul, 2014 1 commit
  12. 14 Jul, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Implement alt reference frames · e899859c
      Minghai Shang authored
      All changes are for spatial svc only.
      1. Enable encoding hidden frames in each layer and use alt reference idex to reference the hidden frame in each layer
      2. Use golden reference idx for spatial reference
      3. For those layers that don't have hidden frames (caused by lack of frame buffers), reference a hidden frame in lower layers
      4. Add "auto-alt-refs" in svc options
      Change-Id: Idf27d1fd2fb5f3ffd9e86d2119235e3dad36c178
      e899859c
  13. 24 Jun, 2014 2 commits
    • Minghai Shang's avatar
      [spatial svc]Implement lag in frames for spatial svc · 277338f7
      Minghai Shang authored
      Change-Id: I930dced169c9d53f8044d2754a04332138347409
      277338f7
    • Paul Wilkins's avatar
      Experiment for mid group second arf. · 2e430cba
      Paul Wilkins authored
      This patch implements a mechanism for inserting a second
      arf at the mid position of arf groups.
      
      It is currently disabled by default using the flag multi_arf_enabled.
      
      Results are currently down somewhat in initial testing if
      multi-arf is enabled. Most of the loss is attributable to the
      fact that code to preserve the previous golden frame
      (in the arf buffer) in cases where we are coding an overlay
      frame, is currently disabled in the multi-arf case.
      
      Change-Id: I1d777318ca09f147db2e8c86d7315fe86168c865
      2e430cba
  14. 03 Jun, 2014 1 commit
  15. 28 May, 2014 2 commits
  16. 24 May, 2014 1 commit
  17. 19 May, 2014 1 commit
    • Paul Wilkins's avatar
      Cosmetic clean up. · f07a96fd
      Paul Wilkins authored
      Use type TWO_PASS instead of "struct twopass".
      
      Change-Id: I9d92920893bd436537b2ca19e9c9d355cca56c7c
      f07a96fd
  18. 08 May, 2014 1 commit
  19. 01 May, 2014 1 commit
  20. 30 Apr, 2014 1 commit
  21. 24 Apr, 2014 1 commit
  22. 22 Apr, 2014 1 commit
    • Dmitry Kovalev's avatar
      Renaming "onyx" to "encoder". · ef003078
      Dmitry Kovalev authored
      Actual renames:
        vp9_onyx_if.c -> vp9_encoder.c
        vp9_onyx_int.h -> vp9_encoder.h
      
      Change-Id: I80532a80b118d0060518e6c6a0d640e3f411783c
      ef003078
  23. 18 Apr, 2014 1 commit
  24. 16 Apr, 2014 1 commit
  25. 10 Apr, 2014 1 commit
  26. 09 Apr, 2014 2 commits
  27. 07 Apr, 2014 1 commit
  28. 28 Mar, 2014 1 commit
  29. 27 Mar, 2014 1 commit
  30. 21 Mar, 2014 1 commit
  31. 13 Mar, 2014 1 commit