1. 19 Sep, 2014 1 commit
  2. 11 Sep, 2014 1 commit
  3. 02 Sep, 2014 1 commit
  4. 25 Aug, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Multiple frame context feature · d4a407c0
      Minghai Shang authored
      We can use one frame context for each layer so that we don't have
      to reset the probs every frame. But we can't use prev_mi since we
      may drop enhancement layers. So we have to generate a non vp9
      compatible bitstream and modify it in the player.
      1. We need to code all frames as invisible frame to let prev_mi
         not to be used. But in the bitstream we need to code the
         show_frame flag to 1 so that the publisher will know it's
         supposed to be a visible frame.
      2. In the player we need to change the show_frame flag to 0 for
         all frames. Then add an one byte frame into the super frame
         to tell the decoder which layer we want to show.
      Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
      d4a407c0
  5. 22 Aug, 2014 1 commit
  6. 04 Aug, 2014 1 commit
  7. 14 Jul, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Implement alt reference frames · e899859c
      Minghai Shang authored
      All changes are for spatial svc only.
      1. Enable encoding hidden frames in each layer and use alt reference idex to reference the hidden frame in each layer
      2. Use golden reference idx for spatial reference
      3. For those layers that don't have hidden frames (caused by lack of frame buffers), reference a hidden frame in lower layers
      4. Add "auto-alt-refs" in svc options
      Change-Id: Idf27d1fd2fb5f3ffd9e86d2119235e3dad36c178
      e899859c
  8. 24 Jun, 2014 1 commit
  9. 03 Jun, 2014 1 commit
  10. 19 May, 2014 1 commit
    • Paul Wilkins's avatar
      Cosmetic clean up. · f07a96fd
      Paul Wilkins authored
      Use type TWO_PASS instead of "struct twopass".
      
      Change-Id: I9d92920893bd436537b2ca19e9c9d355cca56c7c
      f07a96fd
  11. 30 Apr, 2014 1 commit
  12. 09 Apr, 2014 1 commit
  13. 28 Mar, 2014 1 commit
  14. 27 Mar, 2014 2 commits
  15. 19 Mar, 2014 1 commit
    • Minghai Shang's avatar
      [svc] Finalize spatial svc first pass rate control · d2053350
      Minghai Shang authored
            1. Save stats for each spatial layer
            2. Add frame buffer management for svc first pass rc
            3. Set default spatial layer to 1
            4. Flush encoder at the end of stream in test app
      This only supports spatial svc.
      Change-Id: Ia89cfa87bb6394e6c0405b921d86c426d0a0c9ae
      d2053350
  16. 13 Mar, 2014 1 commit