1. 28 Feb, 2012 1 commit
    • Deb Mukherjee's avatar
      Initial refactoring of high_precision mv code. · 3e1cad9c
      Deb Mukherjee authored
      This is the first patch for refactoring of the code related to
      high-precision mv, so that 1/4 and 1/8 pel motion vectors can
      co-exist in the same bit-stream by use of a frame level flag.
      The current patch works fine for only use of 1/4th and
      only use of 1/8th pel mv, but there are some issues with the
      mode switching in between. Subsequent patches on this change Id
      will fix the remaining issues.
      
      Patch 2: Adds fixes to make sure that multiple mv precisions can
      co-exist in the bit-stream. Frame level switching has been tested
      to work correctly.
      
      Patch 3: Fixes lines exceeding 80 char
      
      Patch 4:
      http://www.corp.google.com/~debargha/vp8_results/enhinterp.html
      
      Results on derf after ssse3 bugfix, compared to everything
      enabled but the 8-tap, 1/8-subpel and 1/16-subpel uv. Overall the
      gains are about 3% now. Hopefully there are no more bugs lingering.
      Apparently the sse3 bug affected the quartel subpel results more than
      the eighth pel ones (which is understandabale because one bad predictor
      due to the bug, matters less if there are a lot more subpel options
      available as in the 1/8 subpel case).
      The results in the 4th column correspond to the current settings.
      The first two columns correspond to two settings of adaptive switching
      of the 1/4 or 1/8 subpel mode based on initial Q estimate. These
      do not work as good as just using 1/8 all the time yet.
      
      Change-Id: I3ef392ad338329f4d68a85257a49f2b14f3af472
      3e1cad9c
  2. 23 Feb, 2012 1 commit
    • Deb Mukherjee's avatar
      Supporting high precision 1/8-pel motion vectors · 18e90d74
      Deb Mukherjee authored
      This is the initial patch for supporting 1/8th pel
      motion. Currently if we configure with enable-high-precision-mv,
      all motion vectors would default to 1/8 pel. Encode and
      decode syncs fine with the current code. In the next phase
      the code will be refactored so that we can choose the 1/8
      pel mode adaptively at a frame/segment/mb level.
      
      Derf results:
      http://www.corp.google.com/~debargha/vp8_results/enhinterp_hpmv.html
      (about 0.83% better than 8-tap interpoaltion)
      
      Patch 3: Rebased. Also adding 1/16th pel interpolation for U and V
      
      Patch 4: HD results.
      http://www.corp.google.com/~debargha/vp8_results/enhinterp_hd_hpmv.html
      Seems impressive (unless I am doing something wrong).
      
      Patch 5: Added mmx/sse for bilateral filtering, as well as enforced
      use of c-versions of subpel filters with 8-taps and 1/16th pel;
      Also redesigned the 8-tap filters to reduce the cut-off in order to
      introduce a denoising effect. There is a new configure option
      sixteenth-subpel-uv which will use 1/16 th pel interpolation for
      uv, if the motion vectors have 1/8 pel accuracy.
      
      With the fixes the results are promising on the derf set. The enhanced
      interpolation option with 8-taps alone gives 3% improvement over thei
      derf set:
      http://www.corp.google.com/~debargha/vp8_results/enhinterpn.html
      
      Results on high precision mv and on the hd set are to follow.
      
      Patch 6: Adding a missing condition for CONFIG_SIXTEENTH_SUBPEL_UV in
      vp8/common/x86/x86_systemdependent.c
      
      Patch 7: Cleaning up various debug messages.
      
      Patch 8: Merge conflict
      
      Change-Id: I5b1d844457aefd7414a9e4e0e06c6ed38fd8cc04
      18e90d74
  3. 06 Feb, 2012 1 commit
    • Paul Wilkins's avatar
      Merged NEWNEAR experiment · 9c9300f5
      Paul Wilkins authored
      This commit merges the NEWNEAR experiment such that it
      is effectively always on.
      
      The fact that there were changes in the threading code again
      highlights the need to strip out such features during the
      bitstream development phase as trying to maintain this code
      (especially as it is not being tested) slows the development cycle.
      
      Change-Id: I8b34950a1333231ced9928aa11cd6d6459984b65
      9c9300f5
  4. 21 Dec, 2011 1 commit
    • Yaowu Xu's avatar
      changed mode_context update strategy · 4e9b4a15
      Yaowu Xu authored
      Previously, the mode context is always udpated based on stats of current
      frame, when there is no count, 50% is used for both left and right branch.
      However, it is observed that with such strategy, a small count or no count
      at all can skew the probability distribution significantly. This commmit
      changed the mode_context update strategy to prevent small counts from
      skewing the probability distributions.
      
      Tests on derf set showed a small gain:  .06% in psnr and .09% in ssim
      
      Change-Id: Ic812e64ae5f70251c170b0717f7b7fa587055488
      4e9b4a15
  5. 09 Dec, 2011 2 commits
  6. 07 Dec, 2011 2 commits
    • Yaowu Xu's avatar
      Removed #if CONFIG_I8X8 · d37cd976
      Yaowu Xu authored
      This commit removed the macro CONFIG_I8X8, which was used to indicate
      the 8x8 intra prediction experiment, made the change fully merged in.
      
      Change-Id: Iafa4443781ce6e83f5591c12ba615a0e92ce0ea0
      d37cd976
    • Yaowu Xu's avatar
      made vp8_mode_context adaptive · 76feb965
      Yaowu Xu authored
      vp8_mode_contexts[] is an entropy table used to code inter mode
      choices. It was a fixed constant table. This commit made the entropy
      context adaptive. Tests on derf set showed very good consistent gains
      on all metrics: avg psnr .47%, overall psnr .46% and ssim .40%.
      
      http://www.corp.google.com/~yaowu/no_crawl/newModeContext.html
      
      Change-Id: Ia62b14485c948e2b74586118619c5eb2068b43b2
      76feb965
  7. 02 Dec, 2011 1 commit
    • Yaowu Xu's avatar
      enabled 8x8 intra prediction modes on inter frames · a8fbab86
      Yaowu Xu authored
      This commit enabled the usage of 8x8 intra prediction modes on inter
      frames. There are a few TODO items related to this: 1)baseline entropy
      need be calibrated; 2)cost of UV need to be done more properly rather
      than using decision only relying on Y; 3)Threshold for allowing picking
      8x8 intra prediction should be lowered to lower than the B_PRED.
      
      Even with all the TODOs, tests showed consistent gain on derf set ~0.1%
      (PSNR:0.08% and SSIM:0.14%). It is assumed that 8x8 intra prediction
      will help more on large resolution clips, especially with above TODOs
      addressed.
      
      Change-Id: I398ada49dfc32575cfab962a569c2885111ae3ba
      a8fbab86
  8. 04 Nov, 2011 1 commit
    • Yaowu Xu's avatar
      make uv intra mode coding adaptive to Y mode · 2bbde250
      Yaowu Xu authored
      This commit tries to do UV intra mode coding adaptive to Y intra mode.
      Entropy context is defined as conditional PDF of uv intra mode given
      the Y mode. All constants are normalized with 256 to be fit in 8 bits.
      
      This provides further coding efficiency beyond the quantizer adaptive
      y intra mode coding. Consistent gains were observed on all clips and
      all bit rates for HD all key encoding tests.
      
      To test, configure with
      --enable-experimental --enable-uvintra
      
      Change-Id: I2d78d73f143127f063e19bd0bac3b68c418d756a
      2bbde250
  9. 16 Sep, 2011 3 commits
    • Yaowu Xu's avatar
      enable selecting&transmitting to for intra mode entropy · 1d44e7ce
      Yaowu Xu authored
      This commit added a 3 bit index to the bitstream, the index is used to
      look into the intra mode coding entropy context table. The commit uses
      the mode stats to calculate the cost of transmitting modes using 8
      possible entropy distributions, and selects the distribution that
      provides the lowest cost to do the actual mode coding.
      
      Initial test show this provides additional .2%~.3% gain over quantizer
      adaptive intra mode coding. So the adaptive intra mode coding provides
      a total of .5%(psnr) to .6% gain(ssim) combined for all-key-encoding
      
      To build and test, configure with
      --enable-experimental --enable-qimode
      
      Change-Id: I7c41cd8bfb352bc1fe7c5da1848a58faea5ed74a
      1d44e7ce
    • Yaowu Xu's avatar
      add quantizer adaptive intra mb mode encoding · aac2c126
      Yaowu Xu authored
      make intra mode coding entropy distribution adaptive to baseQindex, an
      encoding test on hd clips with all key frame shows universal gain on
      all clips in both .2%(psnr) and (ssim).3%.
      
      To build and test, configure with
      --enable-experimental --enable-qimode
      
      Change-Id: Iaa69241b984d4fdd8baa6d77ee78c0140f5ac00a
      aac2c126
    • Yaowu Xu's avatar
      add 8x8 intra prediction modes · ca6b85aa
      Yaowu Xu authored
      Patch 1 to Patch 3 is an initial implementation of 8x8 intra prediction
      modes, here are with the following assumptions:
      a. 8x8 has 4 prediction modes DC, H, V and TM
      b. UV 4x4 block use the same mode as corresponding 8x8 area
      c. i8x8 modes are enabled for key frame only for now
      Patch 4:
      d. removed debug code from previous patches
      Patch 5:
      e. added stats code to collect entropy stats and further cleaned up
      Patch 6:
      f. changed mode stats code to collect finer stats of modes
      Patch 7:
      g. normalized i8x8 modes distribution to total at 256 (8bits).
      Patch 8:
      h. fixed a bug in decoder and removed debug printf output.
      Patch 9:
      i. more cleanups to address paul's comment
      Patch 10:
      j. messy rebase/merges to bring the commit up to date.
      
      Tests on HD clips encoded with all key frame showing consistent gain
      on all clips and all metrics:~0.5%(psnr) and 0.6%(ssim):
      http://www.corp.google.com/~yaowu/no_crawl/i8x8hd_allkey_fixedq.html
      
      To build and test, configure with:
      --enable-experimental --enable-i8x8
      
      Change-Id: I9813fe07ae48cab5fdb5d904bca022514ad01e7f
      ca6b85aa
  10. 24 May, 2011 1 commit
  11. 09 Sep, 2010 1 commit
  12. 11 Aug, 2010 1 commit
    • John Koleszar's avatar
      avoid negative array subscript warnings · 392a9582
      John Koleszar authored
      The mv_ref and sub_mv_ref token encodings are indexed from NEARESTMV
      and LEFT4X4, respectively, rather than being zero-based like the
      other token encodings.
      
      Change-Id: I3699c3f84111209ecfb91097c4b900773e9a3ad5
      392a9582
  13. 18 Jun, 2010 1 commit
    • John Koleszar's avatar
      cosmetics: trim trailing whitespace · 94c52e4d
      John Koleszar authored
      When the license headers were updated, they accidentally contained
      trailing whitespace, so unfortunately we have to touch all the files
      again.
      
      Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
      94c52e4d
  14. 04 Jun, 2010 1 commit
  15. 18 May, 2010 1 commit