1. 20 Mar, 2017 1 commit
    • Alex Converse's avatar
      ext_partition_types: Bring into alignment with ec_multisymbol and ec_adapt · 57795a4c
      Alex Converse authored
      ec_multisymbol+ext_partition_types:
      base_ext_types@2017-03-15T18:24:38.012Z -> 8565_3_ext_types@2017-03-17T18:29:48.794Z
      
         PSNR | PSNR Cb | PSNR Cr | PSNR HVS |    SSIM | MS SSIM | CIEDE 2000
      -0.0346 | -0.0343 | -0.0341 |  -0.0345 | -0.0345 | -0.0344 |    -0.0345
      
      ec_multisymbol+ec_adapt+ext_partition_types:
      base_adapt_ext_types@2017-03-15T18:27:31.704Z -> 8565_3_adapt_ext_types@2017-03-17T18:30:01.108Z
      
         PSNR | PSNR Cb | PSNR Cr | PSNR HVS |    SSIM | MS SSIM | CIEDE 2000
      -0.0422 | -0.0420 |     N/A |  -0.0425 | -0.0423 | -0.0423 |    -0.0420
      
      Change-Id: Ia40f118f0faf546be13e02ec9ed584dd38529a59
      57795a4c
  2. 15 Mar, 2017 2 commits
    • Alex Converse's avatar
      ext_partition_types: Make update tree shape match · 4e18d403
      Alex Converse authored
      Update the first PARTITION_PLOFFSET (4) contexts with the four classic
      partitions. The extended partitions are only codable above 8x8, but
      there are PARTITION_PLOFFSET (4) contexts for dropping below 8x8.
      
      Change-Id: Ib3291dded6dc24103222e8f470504c20e29adb88
      4e18d403
    • Thomas Davies's avatar
      EC_ADAPT: Perform backwards updates directly on CDFs. · 028b57f5
      Thomas Davies authored
      The initial CDF for each frame is stored in
      the frame context. CDFs for actual coding are
      stored in the tile structures, and these are
      what get adapted. The initial CDF is replaced
      by an average CDF derived from these tile CDFs.
      This is carried forward to future frames when
      backward adaptation is on.
      
      CDFs are no longer set from the 8 bit probabilities
      in backwards adaptation.
      
      For now, 8 bit probabilities are maintained for
      use in the encoder and for symbols which do not
      have a CDF.
      
      Change-Id: I106b30510bfad1fa57d077f7702acc1864378a09
      028b57f5
  3. 13 Mar, 2017 1 commit
    • Urvang Joshi's avatar
      Add some default CDFs when ALT_INTRA is on. · 63234547
      Urvang Joshi authored
      Generated using av1_tree_to_cdf().
      
      Note: These are currently overwritten by CDFs generated from default
      probability tables. But they will be used eventually when we remove the
      default probability tables.
      
      Change-Id: I41a6047fd13e05156a50b2d54349ffdd7e1e4c4a
      63234547
  4. 11 Mar, 2017 1 commit
  5. 09 Mar, 2017 1 commit
  6. 07 Mar, 2017 1 commit
  7. 06 Mar, 2017 2 commits
  8. 24 Feb, 2017 3 commits
  9. 22 Feb, 2017 1 commit
  10. 17 Feb, 2017 1 commit
    • Nathan E. Egge's avatar
      Use tx_size_cdf with CONFIG_EC_MULTISYMBOL. · 2ea519e5
      Nathan E. Egge authored
      This commit produces a bit-exact bitstream because prior calls to code
       the tx_size using aom_write_tree() would automatically convert the
       aom_tree_index on the fly to a CDF.
      The tx_size_cdf[]'s are now computed once per frame.
      Based on recent tests, this patch reduces decode time by 4%.
      
      Change-Id: I920dbf036b8a9574ea6e65ae5f9c43eef1c3f864
      2ea519e5
  11. 16 Feb, 2017 2 commits
  12. 14 Feb, 2017 1 commit
  13. 13 Feb, 2017 1 commit
  14. 31 Jan, 2017 1 commit
  15. 30 Jan, 2017 3 commits
  16. 26 Jan, 2017 1 commit
    • Urvang Joshi's avatar
      Palette: Don't store tokens for pixels outside image boundary. · 56ba91bb
      Urvang Joshi authored
      If part of a block falls outside right and/or bottom image boundary,
      then only store tokens for the part of it within the boundary.
      
      Also, consider only the part of the block within the boundary when
      calculating the number of colors in the image, deciding the base
      colors for palette, RD calculation etc.
      
      The part of color map corresponding to pixels outside the image
      boundary is padded with color indices copied from same row/column.
      This behavior is similar to how pixels outside the boundary are padded.
      
      For screen_content set, this is improves compression performance by
      0.038 overall. One clip, in particular, has a significant gain of 0.8.
      
      Change-Id: I745ca032f313c5041aacc98c03ae4bfc33d840de
      56ba91bb
  17. 24 Jan, 2017 1 commit
    • Jingning Han's avatar
      Fix conflicts between ext-inter and cb4x4 modes · 61418bbd
      Jingning Han authored
      Resolve the broken coding pipeline in ext-inter experiment when
      cb4x4 mode is enabled. Turn off rectangular inter-intra mode.
      This needs some more work to hook up. Given that it gives fairly
      limited coding performance gains, disable it for the moment.
      
      BUG=aomedia:309
      
      Change-Id: I9b406df6183f75697bfd4eed5125a6e9436d84b0
      61418bbd
  18. 20 Jan, 2017 1 commit
  19. 19 Jan, 2017 2 commits
  20. 18 Jan, 2017 1 commit
    • Alex Converse's avatar
      Add unpoison_partition_ctx experiment · 55c6bdeb
      Alex Converse authored
      At the edges of the picture only a subset of partitions are legal. Add
      new contexts for these borders so they don't distort the probabilities of
      the interior of the image where all partitions are legal.
      
      Only include one context for each block size of each border direction
      because so few blocks fall into these contexts to begin with.
      
      objective-1-fast:
         PSNR | PSNR Cb | PSNR Cr | PSNR HVS |    SSIM | MS SSIM | CIEDE 2000
      -0.0294 | -0.0911 | -0.2382 |  -0.0481 | -0.0441 | -0.0450 |    -0.0454
      
      derf144: -0.135
      lowres: -0.124
      midres: -0.076
      hdres: -0.078
      
      Change-Id: I909b98eebb7e49273cde90154c8408febe334158
      55c6bdeb
  21. 10 Jan, 2017 1 commit
    • Urvang Joshi's avatar
      Palette: use insertion sort for sorting neighbors' scores. · f1c06a73
      Urvang Joshi authored
      While sorting, preserving the order of the rest of the list when moving
      an element to the top of list makes hardware implementation much simpler.
      
      The compression performance is roughly same: overall, avg performance on
      screen-content set is 0.137% better than before in fact.
      
      Bug=aom:127
      
      Change-Id: Id1aa1e90254b44eae9133b47bca8f853f6a62c6b
      f1c06a73
  22. 07 Jan, 2017 1 commit
  23. 05 Jan, 2017 7 commits
  24. 04 Jan, 2017 2 commits
    • Jingning Han's avatar
      Enable cb4x4 mode support to ext-tx experiment · 1a00cffd
      Jingning Han authored
      This commit enables the cb4x4 mode to support ext-tx experiment. The
      coding performance gains are:
      
             ext-tx   cb4x4    ext-tx + cb4x4
      lowres  2.7%     2.6%      4.9%
      midres  2.1%     1.2%      3.0%
      
      Change-Id: I6c566b6073527262abcdbb1a0c6bcb8729988f3b
      1a00cffd
    • Jingning Han's avatar
      Clean up ext-tx experiment · aa434238
      Jingning Han authored
      Remove unnecessary #if statements from the implementation.
      
      Change-Id: I09c2f046aec2c43894f8dcfd99216fdf0a50451d
      aa434238
  25. 28 Dec, 2016 1 commit