- 12 Oct, 2015 1 commit
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hui su authored
Add palette mode for keyframe luma channel. Palette mode is enabled when using "--tune-content=screen" in encoding config parameters. on screen_content testset: +6.89% on derlr : +0.00% Design doc (WIP): https://goo.gl/lD4yJw Change-Id: Ib368b216bfd3ea21c6c27436934ad87afdaa6f88
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- 13 Aug, 2015 1 commit
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Yaowu Xu authored
Change-Id: I651b7bee90f33581368853da81f9622805ccc0ea
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- 12 Aug, 2015 2 commits
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Jingning Han authored
Remove the vp9_ prefix from vp10 file names. Change-Id: I513a211b286a57d6126fc1b0fbfd6405120014f1
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Jingning Han authored
This commit folks the VP9 and VP10 codebase and makes libvpx support VP8, VP9, and VP10. Change-Id: I81782e0b809acb3c9844bee8c8ec8f4d5e8fa356
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- 24 Jul, 2015 1 commit
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Alex Converse authored
Change-Id: Ib669d572654f24fd43410a9399a8b609e87f846a
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- 23 Jul, 2015 2 commits
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Alex Converse authored
The RD and load save/code grabs it as groups of four. In practice there is no change to physical allocations becaquse this is backed by a 16-byte memalign. Change-Id: I01e89769872300e23227e03dd24a6e229f482025
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Alex Converse authored
Change-Id: I5368f5fc7283420c38d5bd85e3077b761d94ace6
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- 25 Nov, 2014 1 commit
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Yunqing Wang authored
This patch modified struct VP9_COMP. Created a struct ThreadData to include data that need to be copied for each thread. In multiple thread case, one thread processes one tile. all threads share one copy of VP9_COMP, (refer to VP9_COMP *cpi in the code) but each thread has its own copy of ThreadData, (refer to ThreadData *td in the code). Therefore, within the scope of encode_tiles(), both cpi and td need to be passed as function parameters. In single thread case, the FRAME_COUNTS pointer in ThreadData points to "counts" in VP9_COMMON. Change-Id: Ib37908b2d8e2c0f4f9c18f38017df5ce60e8b13e
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- 12 Sep, 2014 1 commit
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Deb Mukherjee authored
Adds various high bitdepth transform functions and tests. Much of the changes are related to using typedefs tran_low_t and tran_high_t for the final transform cofficients and intermediate stages of the transform computation respectively rather than fixed types int16_t/int. When vp9_highbitdepth configure flag is off, these map tp int16_t/int32_t, but when the flag is on, they map to int32_t/int64_t to make space for needed extra precision. Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
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- 16 May, 2014 1 commit
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Dmitry Kovalev authored
Because PC_TREE is encoder-level data, not MACROBLOCK-level data. Change-Id: I4f620c0781acd3a2744860610117e74948e0b2b5
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- 01 May, 2014 1 commit
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Dmitry Kovalev authored
Change-Id: I2d6389773e3c761cda62868735dc5dfbf267b49f
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- 17 Apr, 2014 1 commit
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Jim Bankoski authored
This patch sets up a quad_tree structure (pc_tree) for holding all of pick_mode_context data we use at any square block size during encoding or picking modes. That includes contexts for 2 horizontal and 2 vertical splits, one none, and pointers to 4 sub pc_tree nodes corresponding to split. It also includes a pointer to the current chosen partitioning. This replaces code that held an index for every level in the pick modes array including: sb_index, mb_index, b_index, ab_index. These were used as stateful indexes that pointed to the current pick mode contexts you had at each level stored in the following arrays array ab4x4_context[][][], sb8x4_context[][][], sb4x8_context[][][], sb8x8_context[][][], sb8x16_context[][][], sb16x8_context[][][], mb_context[][], sb32x16[][], sb16x32[], sb32_context[], sb32x64_context[], sb64x32_context[], sb64_context and the partitioning that had been stored in the following: b_partitioning, mb_partitioning, sb_partitioning, and sb64_partitioning. Prior to this patch before doing an encode you had to set the appropriate index for your block size ( switch statement), update it ( up to 3 lookups for the index array value) and then make your call into a recursive function at which point you'd have to call get_context which then had to do a switch statement based on the blocksize, and then up to 3 lookups based upon the block size to find the context to use. With the new code the context for the block size is passed around directly avoiding the extraneous switch statements and multi dimensional array look ups that were listed above. At any level in the search all of the contexts are local to the pc_tree you are working on (in?). In addition in most places code that used to call sub functions and then check if the block size was 4x4 and index was > 0 and return now don't preferring instead to call the right none function on the inside. Change-Id: I06e39318269d9af2ce37961b3f95e181b57f5ed9
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