1. 08 Apr, 2014 1 commit
    • Frank Galligan's avatar
      Fix decoder resolution change with tiles · 6ae58931
      Frank Galligan authored
      There was a bug with the decoder that if you started the decoder
      with more threads than the first frame had tile columns. Afterwards
      tried to decode a frame with more tile columns than the first frame,
      the decoder would hang. E.g. run vpxdec --threads=4. The first frame
      had two tile columns, then the next key frame had 4 tile columns, the
      decoder would hang. If you started with 4 tiles and switched to 2
      tiles the decoder would be fine. The issue is that the worker the thread
      loop is using is stale.
      
      I added a test vector "vp90-2-14-resize-848x480-1280x720.webm" that
      exhibited the bug.
      
      Change-Id: I7bdd47241a52ac0fe1c693a609bc779257e94229
      6ae58931
  2. 02 Apr, 2014 1 commit
  3. 06 Mar, 2014 1 commit
  4. 05 Mar, 2014 1 commit
  5. 03 Mar, 2014 1 commit
  6. 06 Feb, 2014 1 commit
  7. 01 Feb, 2014 1 commit
    • Yunqing Wang's avatar
      Rename a loopfilter parameter · 11a9366e
      Yunqing Wang authored
      As pointed out by Dmitry and James, "partial" is a Microsoft-
      specific c++ keyword, and it is renamed.
      
      Change-Id: Ia0fc11ceb89e54b3195287f89f7e26edbbe9beb8
      11a9366e
  8. 31 Jan, 2014 1 commit
    • Yunqing Wang's avatar
      vp9 decoder: row-based multi-threaded loopfilter · 903801f1
      Yunqing Wang authored
      Implemented parallel loopfiltering, which uses existing tile-
      decoding threads. Each thread works on one row, and when that row
      is loopfiltered, it moves to next unattended row. To ensure the
      correct filtering order, threads are synchronized and one
      superblock is filtered only if the superblocks it depends on are
      filtered already.
      
      To reduce synchronization overhead and speed up the decoder, we use
      nsync > 1 for high resolution.
      
      Performance tests:
      1. on desktop:
      8-tile 4k video using 8 threads, speedup: 70% - 80%
      4-tile HD video using 4 threads, speedup: ~35%
      2. on mobile device(Nexus 7):
      4-tile 1080p video using 4 threads, speedup: 18% - 25%
      4-tile 1080p video using 2 threads, speedup: 10% - 15%
      
      Change-Id: If54b4a11960dd706c22d5ad145ad94156031f36a
      903801f1