1. 13 Jun, 2012 1 commit
    • James Zern's avatar
      disable lagged encoding in one-pass · 7b0b6a2c
      James Zern authored
      This currently has no effect and can create an artificial lag in e.g.,
      realtime.
      
      Change-Id: Ia1c7c6dbe7c6fe82a944f087f1b0d1dbbc0aa1b6
      7b0b6a2c
  2. 24 May, 2012 1 commit
    • John Koleszar's avatar
      Add external resize tests · 2fb29ff7
      John Koleszar authored
      Adds a test that ensures the application is able to trigger frame size
      changes via vpx_codec_enc_config_set()
      
      Change-Id: I231c062e533d75c8d63c5f8a5544650117429a63
      2fb29ff7
  3. 22 May, 2012 3 commits
    • John Koleszar's avatar
      Add initial keyframe tests · b9180fc0
      John Koleszar authored
      Implements a couple simple tests of the encoder API using the gtest
      framework:
      
        TestDisableKeyframes
        TestForceKeyframe
        TestKeyframeMaxDistance
      
      Change-Id: I38e93fe242fbeb30bb11b23ac12de8ddc291a28d
      b9180fc0
    • John Koleszar's avatar
      Move all tests to test/ directory · 2d225689
      John Koleszar authored
      Consolodate the unit tests under vp8/ to the test/ directory
      
      Change-Id: I6d6a0fb60f5e3874a4d6710e9e121dd3e81a93db
      2d225689
    • John Koleszar's avatar
      Build unit tests monolithically · e82d261d
      John Koleszar authored
      Rework unit tests  to have a single executable rather than many, which
      should avoid pollution of the visual studio project namespace, improve
      build times, and make it easier to use the gtest test sharding system
      when we get these going on the continuous build cluster.
      
      Change-Id: If4c3e5d4b3515522869de6c89455c2a64697cca6
      e82d261d