1. 11 Mar, 2013 1 commit
  2. 10 Mar, 2013 1 commit
    • John Koleszar's avatar
      Optimize vp9_tree_probs_from_distribution · bd84685f
      John Koleszar authored
      The previous implementation visited each node in the tree multiple times
      because it used each symbol's encoding to revisit the branches taken and
      increment its count. Instead, we can traverse the tree depth first and
      calculate the probabilities and branch counts as we walk back up. The
      complexity goes from somewhere between O(nlogn) and O(n^2) (depending on
      how balanced the tree is) to O(n).
      
      Only tested one clip (256kbps, CIF), saw 13% decoding perf improvement.
      
      Note that this optimization should port trivially to VP8 as well. In VP8,
      the decoder doesn't use this function, but it does routinely show up
      on the profile for realtime encoding.
      
      Change-Id: I4f2848e4f41dc9a7694f73f3e75034bce08d1b12
      bd84685f
  3. 09 Mar, 2013 1 commit
    • Deb Mukherjee's avatar
      Continued experiment with nonzero count · a28139c8
      Deb Mukherjee authored
      Adds probability updates for extra bits for the nzcs, code for
      getting nzc stats, plus some minor cleanups and fixes.
      
      Change-Id: If2814e7f04fb52f5025ad9f400f3e6c50a00b543
      a28139c8
  4. 07 Mar, 2013 1 commit
    • Deb Mukherjee's avatar
      Coding con-zero count rather than EOB for coeffs · eb6ef241
      Deb Mukherjee authored
      This patch revamps the entropy coding of coefficients to code first
      a non-zero count per coded block and correspondingly remove the EOB
      token from the token set.
      
      STATUS:
      Main encode/decode code achieving encode/decode sync - done.
      Forward and backward probability updates to the nzcs - done.
      Rd costing updates for nzcs - done.
      Note: The dynamic progrmaming apporach used in trellis quantization
      is not exactly compatible with nzcs. A suboptimal approach has been
      used instead where branch costs are updated to account for changes
      in the nzcs.
      
      TODO:
      Training the default probs/counts for nzcs
      
      Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
      eb6ef241
  5. 05 Mar, 2013 1 commit
    • Ronald S. Bultje's avatar
      Make superblocks independent of macroblock code and data. · 111ca421
      Ronald S. Bultje authored
      Split macroblock and superblock tokenization and detokenization
      functions and coefficient-related data structs so that the bitstream
      layout and related code of superblock coefficients looks less like it's
      a hack to fit macroblocks in superblocks.
      
      In addition, unify chroma transform size selection from luma transform
      size (i.e. always use the same size, as long as it fits the predictor);
      in practice, this means 32x32 and 64x64 superblocks using the 16x16 luma
      transform will now use the 16x16 (instead of the 8x8) chroma transform,
      and 64x64 superblocks using the 32x32 luma transform will now use the
      32x32 (instead of the 16x16) chroma transform.
      
      Lastly, add a trellis optimize function for 32x32 transform blocks.
      
      HD gains about 0.3%, STDHD about 0.15% and derf about 0.1%. There's
      a few negative points here and there that I might want to analyze
      a little closer.
      
      Change-Id: Ibad7c3ddfe1acfc52771dfc27c03e9783e054430
      111ca421
  6. 04 Mar, 2013 1 commit
    • Jingning Han's avatar
      Support 16K sequence coding · 5957b2b5
      Jingning Han authored
      Fixed a couple of variable/function definitions, as well as header
      handling to support 16K sequence coding at high bit-rates.
      
      The width and height are each specified by two bytes in the header.
      Use an extra byte to explicitly indicate the scaling factors in
      both directions, each ranging from 0 to 15.
      
      Tested coding up to 16400x16400 dimension.
      
      Change-Id: Ibc2225c6036620270f2c0cf5172d1760aaec10ec
      5957b2b5
  7. 23 Feb, 2013 2 commits
    • Ronald S. Bultje's avatar
      Split coefficient token tables intra vs. inter. · 0c9e2e9a
      Ronald S. Bultje authored
      Change-Id: I5416455f8f129ca0f450d00e48358d2012605072
      0c9e2e9a
    • Paul Wilkins's avatar
      Further changes to coefficient contexts. · c17672a3
      Paul Wilkins authored
      This patch alters the balance of context between the
      coefficient bands (reflecting the position of coefficients
      within a transform blocks) and the energy of the previous
      token (or tokens) within a block.
      
      In this case the number of coefficient bands is reduced
      but more previous token energy bands are supported.
      
      Some initial rebalancing of the default tables has been
      by running multiple derf clips at multiple data rates using
      the ENTOPY_STATS macro. Further balancing needs to be
      done using larger image formatsd especially in regard to
      the bigger transform sizes which are not as well represented
      in encodings of smaller image formats.
      
      Change-Id: If9736e95c391e711b04aef6393d26f60f36e1f8a
      c17672a3
  8. 20 Feb, 2013 2 commits
  9. 19 Feb, 2013 1 commit
    • Yaowu Xu's avatar
      Use lossless for Q0 · 93d6b86c
      Yaowu Xu authored
      The commit changes the coding mode to lossless whenever the lowest
      quantizer is choosen.
      
      As expected, test results showed no difference for cif and std-hd
      set where Q0 is rarely used. For yt and yt-hd set, Q0 is used for
      a number of clips, where this commit helped a lot in the high end.
      
      Average over all clips in the sets:
      yt: 2.391% 1.017% 1.066%
      hd: 1.937%  .764%  .787%
      
      Change-Id: I9fa9df8646fd70cb09ffe9e4202b86b67da16765
      93d6b86c
  10. 15 Feb, 2013 3 commits
  11. 13 Feb, 2013 2 commits
    • Ronald S. Bultje's avatar
      Add support for tile rows. · 89a206ef
      Ronald S. Bultje authored
      These allow sending partial bitstream packets over the network before
      encoding a complete frame is completed, thus lowering end-to-end
      latency. The tile-rows are not independent.
      
      Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
      89a206ef
    • Yaowu Xu's avatar
      enable bitstream lossless support · 17db5d00
      Yaowu Xu authored
      1. Added a bit in frame header to  to indicate if a frame is encoded
      in lossless mode, so decoder does not make the decision based on Q0
      2. Minor changes to make sure that lossy coding works same as when
      the lossless experiment is not enabled.
      3. Renamed function pointers for transforms to be consistent, using
      prefix fwd_txm and inv_txm for forward and inverse respectively
      
      To encode in lossless mode, using "--lossless=1 --min-q=0 --max-q=0"
      with vpxenc.
      
      Change-Id: Ifae53b26d2ffbe378d707e29d96817b8a5e6c068
      17db5d00
  12. 12 Feb, 2013 1 commit
  13. 08 Feb, 2013 2 commits
    • John Koleszar's avatar
      Initial support for resolution changes on P-frames · 393b4856
      John Koleszar authored
      Allows inter-frames to change resolution. Currently these are
      almost equivalent to keyframes, as only intra prediction modes
      are allowed, but without the other context resets that occur on
      keyframes.
      
      Change-Id: Icd1a2a5af0d9462cc792588427b0a1f5b12e40d3
      393b4856
    • Paul Wilkins's avatar
      Nearest / Zero Mv default entropy tweak. · bbede82f
      Paul Wilkins authored
      Tweak to default mode context to account for the fact
      that when there are no non zero motion candidates
      Nearest is now the preferred mode for coding a 0,0
      vector.
      
      Also resolve duplicate function name and typos.
      
      Change-Id: I76802788d46c84e3d1c771be216a537ab7b12817
      bbede82f
  14. 06 Feb, 2013 1 commit
  15. 05 Feb, 2013 1 commit
    • Ronald S. Bultje's avatar
      [WIP] Add column-based tiling. · 1407bdc2
      Ronald S. Bultje authored
      This patch adds column-based tiling. The idea is to make each tile
      independently decodable (after reading the common frame header) and
      also independendly encodable (minus within-frame cost adjustments in
      the RD loop) to speed-up hardware & software en/decoders if they used
      multi-threading. Column-based tiling has the added advantage (over
      other tiling methods) that it minimizes realtime use-case latency,
      since all threads can start encoding data as soon as the first SB-row
      worth of data is available to the encoder.
      
      There is some test code that does random tile ordering in the decoder,
      to confirm that each tile is indeed independently decodable from other
      tiles in the same frame. At tile edges, all contexts assume default
      values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
      and motion vector search and ordering do not cross tiles in the same
      frame.
      t log
      
      Tile independence is not maintained between frames ATM, i.e. tile 0 of
      frame 1 is free to use motion vectors that point into any tile of frame
      0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
      
      The loopfilter crosses tile boundaries. I discussed this briefly with Aki
      and he says that's OK. An in-loop loopfilter would need to do some sync
      between tile threads, but that shouldn't be a big issue.
      
      Resuls: with tiling disabled, we go up slightly because of improved edge
      use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
      ~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
      on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
      concentrated in the low-bitrate end of clips, and most of it is because
      of the loss of edges at tile boundaries and the resulting loss of intra
      predictors.
      
      TODO:
      - more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
      - maybe optionally (for EC purposes), motion vectors themselves
        should not cross tile edges, or we should emulate such borders as
        if they were off-frame, to limit error propagation to within one
        tile only. This doesn't have to be the default behaviour but could
        be an optional bitstream flag.
      
      Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
      1407bdc2
  16. 30 Jan, 2013 1 commit
  17. 28 Jan, 2013 1 commit
    • Paul Wilkins's avatar
      Segment Skip Flag · 0ff9b033
      Paul Wilkins authored
      First step in simplifying the segment mode and
      segment EOB flags into a simpler segment skip
      flag that implies 0,0 mv and EOB at position 0.
      
      Change-Id: Ib750cac31a7a02dc21082580498efd9f7d8d72a5
      0ff9b033
  18. 26 Jan, 2013 1 commit
    • Deb Mukherjee's avatar
      Adding a frame parallel decoding mode · dfd89f2e
      Deb Mukherjee authored
      Adds a flag to disable features that would inhibit frame parallel
      decoding. This includes backward adaptation and MV sorting based
      on search in ref frame buffer.
      
      Also includes some minor clean-ups.
      
      Change-Id: I434846717a47b7bcb244b37ea670c5cdf776f14d
      dfd89f2e
  19. 24 Jan, 2013 1 commit
    • Deb Mukherjee's avatar
      Adds an error-resilient mode with test · 01cafaab
      Deb Mukherjee authored
      Adds an error-resilient mode where frames can be continued
      to be decoded even when there are errors (due to network losses)
      on a prior frame. Specifically, backward updates are turned off
      and probabilities of various symbols are reset to defaults at
      the beginning of each frame. Further, the last frame's mvs are
      not used for the mv reference list, and the sorting of the
      initial list based on search on previous frames is turned off
      as well.
      
      Also adds a test where an arbitrary set of frames are skipped
      from decoding to simulate errors. The test verifies (1) that if
      the error frames are droppable - i.e. frame buffer updates have
      been turned off - there are no mismatch errors for the remaining
      frames after the error frames; and (2) if the error-frames are non
      droppable, there are not only no decoding errors but the mismatch
      PSNR between the decoder's version of the post-error frames and the
      encoder's version is at least 20 dB.
      
      Change-Id: Ie6e2bcd436b1e8643270356d3a930e8989ff52a5
      01cafaab
  20. 16 Jan, 2013 4 commits
    • John Koleszar's avatar
      Preserve the previous golden frame on golden updates · 26bd81b9
      John Koleszar authored
      This commit restores the quality lost when the buffer-to-buffer copy
      logic was removed. Note that this is specific to the current use of
      golden frames and will need rework when RTC functionality is added.
      
      Change-Id: I7324a75acd96eafd9e0f9b8633d782e390d5dc21
      26bd81b9
    • John Koleszar's avatar
      Generalize and increase frame coding contexts · 4b65837b
      John Koleszar authored
      Previously there were two frame coding contexts tracked, one for normal
      frames and one for alt-ref frames. Generalize this by signalling the
      context to use in the bitstream, rather than tieing it to the alt ref
      refresh bit. Also increase the number of contexts available to 4, which
      may be useful for temporal scalability.
      
      Change-Id: I7b66daaddd55c535c20cd16713541fab182b1662
      4b65837b
    • John Koleszar's avatar
      Start to anonymize reference frames · da832a80
      John Koleszar authored
      Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
      refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
      encode side conventions. From the decoder's perspective, we want to be
      dealing with numbered references.
      
      Updates to active_ref 2 signal mode context switches, vestigial from
      refresh_alt_ref_frame. This needs some clean up to make sense with
      increased numbers of reference frames, as well as reimplementing the
      swapping of alt/golden which was previously done using the
      buffer-to-buffer copy mechanism removed in an earlier commit.
      
      Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58
      da832a80
    • John Koleszar's avatar
      Remove buffer-to-buffer copy logic · b8e02798
      John Koleszar authored
      This is the first in a series of commits to add additional reference
      frames to the codec. Each frame will be able to update any of the
      available references, but copying between references is not
      supported.
      
      Change-Id: I5945b5ce6cc3582c495102b4e7eed4f08c44d5a1
      b8e02798
  21. 14 Jan, 2013 1 commit
    • Ronald S. Bultje's avatar
      Remove compound intra-intra experiment. · c9071601
      Ronald S. Bultje authored
      This experiment gives little gains and adds relatively much code
      complexity (and it hinders other experiments), so let's get rid of
      it.
      
      Change-Id: Id25e79a137a1b8a01138aa27a1fa0ba4a2df274a
      c9071601
  22. 10 Jan, 2013 2 commits
  23. 09 Jan, 2013 1 commit
    • Adrian Grange's avatar
      New prediction filter · 7d6b5425
      Adrian Grange authored
      This patch removes the old pred-filter experiment and replaces it
      with one that is implemented using the switchable filter framework.
      
      If the pred-filter experiment is enabled, three interopolation
      filters are tested during mode selection; the standard 8-tap
      interpolation filter, a sharp 8-tap filter and a (new) 8-tap
      smoothing filter.
      
      The 6-tap filter code has been preserved for now and if the
      enable-6tap experiment is enabled (in addition to the pred-filter
      experiment) the original 6-tap filter replaces the new 8-tap smooth
      filter in the switchable mode.
      
      The new experiment applies the prediction filter in cases of a
      fractional-pel motion vector. Future patches will apply the filter
      where the mv is pel-aligned and also to intra predicted blocks.
      
      Change-Id: I08e8cba978f2bbf3019f8413f376b8e2cd85eba4
      7d6b5425
  24. 08 Jan, 2013 1 commit
  25. 06 Jan, 2013 1 commit
  26. 02 Jan, 2013 1 commit
  27. 26 Dec, 2012 1 commit
  28. 19 Dec, 2012 1 commit
    • John Koleszar's avatar
      Use boolcoder API instead of inlining · 05ec800e
      John Koleszar authored
      This patch changes the token packing to call the bool encoder API rather
      than inlining it into the token packing function, and similarly removes
      a special get_signed case from the detokenizer. This allows easier
      experimentation with changing the bool coder as a whole.
      
      Change-Id: I52c3625bbe4960b68cfb873b0e39ade0c82f9e91
      05ec800e
  29. 12 Dec, 2012 1 commit
    • Ronald S. Bultje's avatar
      Consistently use get_prob(), clip_prob() and newly added clip_pixel(). · 4d0ec7aa
      Ronald S. Bultje authored
      Add a function clip_pixel() to clip a pixel value to the [0,255] range
      of allowed values, and use this where-ever appropriate (e.g. prediction,
      reconstruction). Likewise, consistently use the recently added function
      clip_prob(), which calculates a binary probability in the [1,255] range.
      If possible, try to use get_prob() or its sister get_binary_prob() to
      calculate binary probabilities, for consistency.
      
      Since in some places, this means that binary probability calculations
      are changed (we use {255,256}*count0/(total) in a range of places,
      and all of these are now changed to use 256*count0+(total>>1)/total),
      this changes the encoding result, so this patch warrants some extensive
      testing.
      
      Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628
      4d0ec7aa
  30. 10 Dec, 2012 1 commit
    • Paul Wilkins's avatar
      Further changes to mv reference code. · d1244659
      Paul Wilkins authored
      Some further changes and refactoring of mv
      reference code and selection of center point for
      searches. Mainly relates to not passing so many
      different local copies of things around.
      
      Some place holder comments.
      
      Change-Id: I309f10ffe9a9cde7663e7eae19eb594371c8d055
      d1244659