1. 19 Jul, 2011 1 commit
    • Scott LaVarnway's avatar
      Moved vp8_encode_bool into boolhuff.h · a25f6a9c
      Scott LaVarnway authored
      allowing the compiler to inline this function.  For real-time
      encodes, this gave a boost of 1% to 2.5%, depending on the
      speed setting.
      
      Change-Id: I3929d176cca086b4261267b848419d5bcff21c02
      a25f6a9c
  2. 04 Feb, 2011 1 commit
    • Johann's avatar
      remove unused dboolhuff code · bb9c95ea
      Johann authored
      we were holding on to this "just in case." purge it instead
      
      Change-Id: I77a367b36d0821d731019f2566ecfffdae1d4b8a
      bb9c95ea
  3. 09 Sep, 2010 1 commit
  4. 31 Aug, 2010 1 commit
    • Scott LaVarnway's avatar
      Changed above and left context data layout · e85e6315
      Scott LaVarnway authored
      The main reason for the change was to reduce cycles in the token
      decoder. (~1.5% gain for 32 bit)  This layout should be more
      cache friendly.
      
      As a result of this change, the encoder had to be updated.
      
      Change-Id: Id5e804169d8889da0378b3a519ac04dabd28c837
      Note: dixie uses a similar layout
      e85e6315
  5. 18 Jun, 2010 1 commit
    • John Koleszar's avatar
      cosmetics: trim trailing whitespace · 94c52e4d
      John Koleszar authored
      When the license headers were updated, they accidentally contained
      trailing whitespace, so unfortunately we have to touch all the files
      again.
      
      Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
      94c52e4d
  6. 16 Jun, 2010 1 commit
    • Timothy B. Terriberry's avatar
      Change bitreader to use a larger window. · c17b62e1
      Timothy B. Terriberry authored
      Change bitreading functions to use a larger window which is refilled less
       often.
      
      This makes it cheap enough to do bounds checking each time the window is
       refilled, which avoids the need to copy the input into a large circular
       buffer.
      This uses less memory and speeds up the total decode time by 1.6% on an ARM11,
       2.8% on a Cortex A8, and 2.2% on x86-32, but less than 1% on x86-64.
      
      Inlining vp8dx_bool_decoder_fill() has a big penalty on x86-32, as does moving
       the refill loop to the front of vp8dx_decode_bool().
      However, having the refill loop between computation of the split values and
       the branch in vp8_decode_mb_tokens() is a big win on ARM (presumably due to
       memory latency and code size: refilling after normalization duplicates the
       code in the DECODE_AND_BRANCH_IF_ZERO and DECODE_AND_LOOP_IF_ZERO cases.
      Unfortunately, refilling at the end of vp8dx_bool_decoder_fill() and at the
       beginning of each decode step in vp8_decode_mb_tokens() means the latter
       requires an extra refill at the end.
      Platform-specific versions could avoid the problem, but would require most of
       detokenize.c to be duplicated.
      
      Change-Id: I16c782a63376f2a15b78f8086d899b987204c1c7
      c17b62e1
  7. 04 Jun, 2010 1 commit
  8. 18 May, 2010 1 commit