- 03 Feb, 2016 4 commits
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Jingning Han authored
It improves the compression performance of VP9 by 0.1% across all test sets. No speed change is observed. Change-Id: I59338c5c9e67bae22188f35fc3afbfe2a6bba6b0
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Hui Su authored
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hui su authored
So that their usage info. will show up with --help. Change-Id: I8542240dcc98e8be29ac63d081f5abb932627cbf
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James Zern authored
* changes: vp10: remove unused (read|write)_uniform vp9_denoiser: mark total_adj_strong_thresh inline
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- 02 Feb, 2016 4 commits
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Alex Converse authored
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Paul Wilkins authored
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James Zern authored
dead code since: 5d3327e8 Remove palette from VP10 Change-Id: I4a36575706ea6fffefe5bc778595112ef6ff37d8
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James Zern authored
avoids -Wunused-function warnings when INLINE is set Change-Id: I14a3b32837d358516b7702a2fb804bec010bb5c6
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- 01 Feb, 2016 8 commits
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Alex Converse authored
Change-Id: I5975e3aede62202d8ee6ced33889350c0a56554a
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Marco authored
Set off as default; on for 1 pass cbr mode, speed >=5, non-screen-content. Change-Id: I03f2497e4028b354fd83b8a7d0e072c2a6bec878
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Marco Paniconi authored
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Marco authored
Avoid low resolutions for now. Change-Id: Ib3a7bb8716a033449b2afb216edd70897a280df9
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Marco authored
The postproc vp9_denoise() is a spatial denoise/blur function. It was not intended to be used if temporal denoising is enabled. Change-Id: I97d2dcb941e7cc49bbafce99d9286beb2693249d
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Marco Paniconi authored
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Scott LaVarnway authored
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Marco authored
Put check to avoid possible out of bounds when looping over the blocks to estimate noise level. No change in behavior. Change-Id: I4b7b19b7edee0ae1c35b9dc0700b1bf9b304d7f5
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- 31 Jan, 2016 1 commit
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Yaowu Xu authored
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- 30 Jan, 2016 2 commits
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James Zern authored
* changes: configure: extend armv7 hf target autodetect configure: remove default CROSS for arm targets configure: avoid default when CROSS is set to null
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James Zern authored
* changes: intrapred: protect functions w/CONFIG check vp9_noise_estimate: protect copy_frame w/CONFIG check vp8_cx_iface: delete 3 unused functions vp8: mark intra_prediction_down_copy inline
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- 29 Jan, 2016 14 commits
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Hui Su authored
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Scott LaVarnway authored
Change-Id: I8e6a1a1b6eec17d0076660b559f6fc120a78c538
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Yaowu Xu authored
Change-Id: If8f5efd701a11c8a7ad3078d10ec3cd0fe27667e
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hui su authored
Change-Id: Icfab58e880285d5af00985dc20db2174a67d1fe8
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Yaowu Xu authored
This commit changes SSSE3 optimized idct8x8 functions to work with highbitdepth build. With this commit and the previous one that enabled SSSE3 idct32x32 functions, tests showed virtually no difference on decoding speed for file fdJc1_IBKJA.248.webm for the build with -enable-vp9-highbitdpeth option and the build without the option. Change-Id: Ibe0634149ec70e8b921e6b30171664b8690a9c45
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Marco Paniconi authored
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Marco Paniconi authored
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Marco authored
Introduced in: https://chromium-review.googlesource.com/#/c/323215/ For now exclude the computation of vp_compute_skin_block for highbitdepth. Change-Id: I18107a862c17ba869438ec3616a787bf173736c4
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Marco authored
Change-Id: Ic5af41db58a3daad4103175b4b4b9300675020c0
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Zoe Liu authored
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Yaowu Xu authored
This commit changes the SSSE3 assembly functions for idct32x32 to support highbitdepth build. On test clip fdJc1_IBKJA.248.webm, this cuts the speed difference between hbd and lbd build from between 3-4% to 1-2%. Change-Id: Ic3390e0113bc1ca5bba8ec80d1795ad31b484fca
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Yaowu Xu authored
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Marco Paniconi authored
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Zoe Liu authored
Change-Id: I6dbddf500fd4f64216774685700efea972165470
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- 28 Jan, 2016 7 commits
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Yaowu Xu authored
This test vector exercises various idct32x32 functions in decoder. Change-Id: Ic9453f50ef4723bdaace9bd80f32540d061ef2a1
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James Zern authored
the lookahead buffer allocation is deferred to receipt of the first frame to allow profile changes. if the encoder was flushed before supplying any frames the encoder would crash trying to dereference the NULL buffer. vp8 is unaffected. fixes mozilla bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1237848 Change-Id: Icee4b64de760476eee0d33b568f0a1010335ff13
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Marco authored
Set UV thresholds to 0 for encoder breakout if block is detected as skin. Change-Id: Iaaa30b5cc8bae4cf611f8ea8eba693b730e32a3f
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JackyChen authored
Use multiple clusters instead of one and decrease the distance thresholds. Add a define to switch between models. Default is set to existing (1 cluster) model. Change-Id: I802cd9bb565437ae8983ef39453939f5d5073bb1
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Marco Paniconi authored
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Scott LaVarnway authored
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Marco authored
If a superblock contains alot of "skin" then force split of 64x64 partition, and make some adjustments in mode selection. This helps to reduce artifacts on moving face/skin areas at low bitrates. Little/no change in metrics: avgPSNR/SSIM down by ~0.12%. Small encoding time increase < 1%. Change-Id: Ic57f52148c3716f391419fab0530d916e4c1d186
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