1. 09 Sep, 2010 1 commit
  2. 31 Aug, 2010 1 commit
    • Johann's avatar
      followup arm patch · 0b94f5d6
      Johann authored
      make the arm asm detokenizer work with the new structures
      
      Change-Id: I7cd92c2a018ec24032bb1cfd1bb9739bc84b444a
      0b94f5d6
  3. 12 Aug, 2010 1 commit
    • Johann's avatar
      remove unused definition · 1ec7981c
      Johann authored
      asm_offsets contains some definitions which are no longer used. this
      was one of them. v6 build works now
      
      Change-Id: If370cfa8acd145de4fead2d9a11b048fccc090df
      1ec7981c
  4. 11 Aug, 2010 1 commit
    • Johann's avatar
      rename DETOK_[AL] · c0ba42d3
      Johann authored
      everything else uses lowercase detok
      
      Change-Id: I9671e2e90eb2961208dfa81c00b3accb5749ec04
      c0ba42d3
  5. 18 Jun, 2010 1 commit
    • John Koleszar's avatar
      cosmetics: trim trailing whitespace · 94c52e4d
      John Koleszar authored
      When the license headers were updated, they accidentally contained
      trailing whitespace, so unfortunately we have to touch all the files
      again.
      
      Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
      94c52e4d
  6. 16 Jun, 2010 1 commit
    • Timothy B. Terriberry's avatar
      Change bitreader to use a larger window. · c17b62e1
      Timothy B. Terriberry authored
      Change bitreading functions to use a larger window which is refilled less
       often.
      
      This makes it cheap enough to do bounds checking each time the window is
       refilled, which avoids the need to copy the input into a large circular
       buffer.
      This uses less memory and speeds up the total decode time by 1.6% on an ARM11,
       2.8% on a Cortex A8, and 2.2% on x86-32, but less than 1% on x86-64.
      
      Inlining vp8dx_bool_decoder_fill() has a big penalty on x86-32, as does moving
       the refill loop to the front of vp8dx_decode_bool().
      However, having the refill loop between computation of the split values and
       the branch in vp8_decode_mb_tokens() is a big win on ARM (presumably due to
       memory latency and code size: refilling after normalization duplicates the
       code in the DECODE_AND_BRANCH_IF_ZERO and DECODE_AND_LOOP_IF_ZERO cases.
      Unfortunately, refilling at the end of vp8dx_bool_decoder_fill() and at the
       beginning of each decode step in vp8_decode_mb_tokens() means the latter
       requires an extra refill at the end.
      Platform-specific versions could avoid the problem, but would require most of
       detokenize.c to be duplicated.
      
      Change-Id: I16c782a63376f2a15b78f8086d899b987204c1c7
      c17b62e1
  7. 04 Jun, 2010 1 commit
  8. 18 May, 2010 1 commit