1. 09 Sep, 2010 1 commit
  2. 02 Sep, 2010 1 commit
    • James Zern's avatar
      encoder: remove postproc dependency · 76640f85
      James Zern authored
      Remove the dependency on postproc.c for the encoder in general, the only
      unchecked need for it is when CONFIG_PSNR is enabled. All other cases
      are already wrapped in CONFIG_POSTPROC. In the CONFIG_PSNR case the file
      will still be included.
      
      Additionally, when VP8_SET_POSTPROC is used with the encoder when post
      processing has been disabled an error will be returned.
      
      This addresses issue #153.
      
      Change-Id: Ia6dfe20167f7077734a6058cbd1d794550346089
      76640f85
  3. 23 Aug, 2010 1 commit
    • Fritz Koenig's avatar
      Rework idct calling structure. · 93c32a55
      Fritz Koenig authored
      Moving the eob structure allows for a non-struct based
      function to handle decoding an entire mb of
      idct/dequant/recon data.  This allows for SIMD functions
      to idct/dequant/recon multiple blocks at once.
      
      SSE2 implementation gives 3% gain on Atom.
      
      Change-Id: I8a8f3efd546ea4e0535f517d94f347cfb737c9c2
      93c32a55
  4. 19 Aug, 2010 1 commit
  5. 18 Aug, 2010 1 commit
  6. 13 Aug, 2010 1 commit
    • John Koleszar's avatar
      move segmentation_common to encoder · 80d3923a
      John Koleszar authored
      vp8_update_gf_useage_maps() is only used by the encoder. This patch
      fixes the ability to build in decode-only or encode-only
      configurations.
      
      Change-Id: I3a5211428e539886ba998e09e8abd747ac55c9aa
      80d3923a
  7. 10 Aug, 2010 1 commit
  8. 26 Jul, 2010 1 commit
    • Johann's avatar
      update arm idct functions · 56f5a9a0
      Johann authored
      Jeff Muizelaar posted some changes to the idct/reconstruction c code.
      This is the equivalent update for the arm assembly.
      
      This shows a good boost on v6, and a minor boost on neon.
      Here are some numbers for highway in qcif, 2641 frames:
      HEAD neon: ~161 fps
      new neon:  ~162 fps
      HEAD v6:   ~102 fps
      new v6:    ~106 fps
      
      The following functions have been updated for armv6 and neon:
      vp8_dc_only_idct_add
      vp8_dequant_idct_add
      vp8_dequant_dc_idct_add
      
      Conflicts:
      
      	vp8/decoder/arm/armv6/dequantdcidct_v6.asm
      	vp8/decoder/arm/armv6/dequantidct_v6.asm
      
      Resolved by removing these files. When I rewrote the functions, I also
      moved the files to dequant_dc_idct_v6.asm/dequant_idct_v6.asm
      
      Change-Id: Ie3300df824d52474eca1a5134cf22d8b7809a5d4
      56f5a9a0
  9. 18 Jun, 2010 1 commit
    • John Koleszar's avatar
      cosmetics: trim trailing whitespace · 94c52e4d
      John Koleszar authored
      When the license headers were updated, they accidentally contained
      trailing whitespace, so unfortunately we have to touch all the files
      again.
      
      Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
      94c52e4d
  10. 04 Jun, 2010 1 commit
  11. 25 May, 2010 1 commit
    • John Koleszar's avatar
      remove references to vp8/vp8.h · 4c627f56
      John Koleszar authored
      This file was moved to vpx/, currently this reference breaks the MSVS build.
      
      Change-Id: I2c90a7a1c09cb66055e3daf84facefcaee1085a1
      4c627f56
  12. 18 May, 2010 1 commit