- 19 Feb, 2013 2 commits
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Jingning Han authored
rebased. This patch includes 16x16 butterfly inverse ADST/DCT hybrid transform. It uses the variant ADST of kernel sin((2k+1)*(2n+1)/4N), which allows a butterfly implementation. The coding gains as compared to DCT 16x16 are about 0.1% for both derf and std-hd. It is noteworthy that for std-hd sets many sequences gains about 0.5%, some 0.2%. There are also few points that provides -1% to -3% performance. Hence the average goes to about 0.1%. Change-Id: Ie80ac84cf403390f6e5d282caa58723739e5ec17
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Yaowu Xu authored
The commit changes the coding mode to lossless whenever the lowest quantizer is choosen. As expected, test results showed no difference for cif and std-hd set where Q0 is rarely used. For yt and yt-hd set, Q0 is used for a number of clips, where this commit helped a lot in the high end. Average over all clips in the sets: yt: 2.391% 1.017% 1.066% hd: 1.937% .764% .787% Change-Id: I9fa9df8646fd70cb09ffe9e4202b86b67da16765
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- 15 Feb, 2013 3 commits
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Ronald S. Bultje authored
Change-Id: I7a5314daca993d46b8666ba1ec2ff3766c1e5042
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Ronald S. Bultje authored
Since there is no Y2, these values are always zero. This changes the bitstream results slightly, hence a separate commit. Change-Id: I2f838f184341868f35113ec77ca89da53c4644e0
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Ronald S. Bultje authored
Change-Id: I4f46d142c2a8d1e8a880cfac63702dcbfb999b78
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- 14 Feb, 2013 1 commit
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Scott LaVarnway authored
allowing the compiler to inline. Change-Id: I66e5caf5e7fefa68a223ff0603aa3f9e11e35dbb
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- 13 Feb, 2013 9 commits
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Ronald S. Bultje authored
These allow sending partial bitstream packets over the network before encoding a complete frame is completed, thus lowering end-to-end latency. The tile-rows are not independent. Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
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Ronald S. Bultje authored
Since addition of the larger-scale transforms (16x16, 32x32), these don't give a benefit at macroblock-sizes anymore. At superblock-sizes, 2nd-order transform was never used over the larger transforms. Future work should test whether there is a benefit for that use case. Change-Id: I90cadfc42befaf201de3eb0c4f7330c56e33330a
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Paul Wilkins authored
This patch abstracts the selection of the coefficient band context into a function as a precursor to further experiments with the coefficient context. It also removes the large per TX size coefficient band structures and uses a single matrix for all block sizes within the test function. This may have an impact on quality (results to follow) but is only an intermediate step in the process of redefining the context. Also the quality impact will be larger initially because the default tables will be out of step with the new banding. In particular the 4x4 will in this case only use 7 bands. If needed we can add back block size dependency localized within the function, but this can follow on after the other changes to the definition of the context. Change-Id: Id7009c2f4f9bb1d02b861af85fd8223d4285bde5
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Paul Wilkins authored
This is an initial step to facilitate experimentation with changes to the prior token context used to code coefficients to take better account of the energy of preceding tokens. This patch merely abstracts the selection of context into two functions and does not alter the output. Change-Id: I117fff0b49c61da83aed641e36620442f86def86
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Yaowu Xu authored
1. Added a bit in frame header to to indicate if a frame is encoded in lossless mode, so decoder does not make the decision based on Q0 2. Minor changes to make sure that lossy coding works same as when the lossless experiment is not enabled. 3. Renamed function pointers for transforms to be consistent, using prefix fwd_txm and inv_txm for forward and inverse respectively To encode in lossless mode, using "--lossless=1 --min-q=0 --max-q=0" with vpxenc. Change-Id: Ifae53b26d2ffbe378d707e29d96817b8a5e6c068
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Yaowu Xu authored
Change-Id: I95acfc1417634b52d344586ab97f0abaa9a4b256
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Scott LaVarnway authored
Initial ssse3 convolve avg functions and is one step closer to using x86inc.asm. The decoder performance improved by 8% for the test clip used. This should be revisited later to see if averaging outside the loop is better than having many similar filter functions. Change-Id: Ice3fafb423b02710b0448ffca18b296bcac649e9
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Paul Wilkins authored
Removal of the NEWCOEFCONTEXT experiment to reduce code clutter and make it easier to experiment with some other changes to the coefficient coding context. Change-Id: Icd17b421384c354df6117cc714747647c5eb7e98
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Paul Wilkins authored
Removal of experiment to simplify code base for other changes. Change-Id: If0a33952504558511926ad212bc311fc2bffb19a
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- 12 Feb, 2013 2 commits
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Ronald S. Bultje authored
This is after discussion with the hardware team. Update the unit test to take these sizes into account. Split out some duplicate code into a separate file so it can be shared. Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
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Christian Duvivier authored
Implement convolve8_avg using common functions which are already optimized instead of using more obscure ones which have only C versions. Encoder overall speed-up of about 12%. Change-Id: I8c57aa76936c8a48f22b115f19f61d9f2ae1e4b6
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- 11 Feb, 2013 1 commit
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Jingning Han authored
fixed format issues. Implement the inverse 4x4 ADST using 9 multiplications. For this particular dimension, the original ADST transform can be factorized into simpler operations, hence is retained. Change-Id: Ie5d9749942468df299ab74e90d92cd899569e960
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- 09 Feb, 2013 4 commits
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Scott LaVarnway authored
A 16 bit overflow condition occurs when using the EIGHTTAP_SMOOTH filters. (vp9_sub_pel_filters_8lp) Changed the order of the adds to fix this problem. Also added ssse3 support for 4x4 subpixel filtering. Change-Id: I475eaadae920794c2de5e01e9735c059a856518e
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John Koleszar authored
Replace as_mv.{first, second} with a two element array, so that they can easily be processed with an index variable. Change-Id: I1e429155544d2a94a5b72a5b467c53d8b8728190
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Ronald S. Bultje authored
Change-Id: Ic639f5742f7a007753d7a3fa5c66235172eb31d8
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Ronald S. Bultje authored
Also port the 4x4, 16x16, 8x16 and 16x8 versions to x86inc.asm; this makes them all slightly faster, particularly on x86-64. Remove SSE3 sad16x16 version, since the SSE2 version is now faster. About 1.5% overall encoding speedup. Change-Id: Id4011a78cce7839f554b301d0800d5ca021af797
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- 08 Feb, 2013 3 commits
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John Koleszar authored
Pass the current mb row and column around rather than the recon_yoffset and recon_uvoffset, since those offsets will change from predictor to predictor, based on the reference frame selection. Change-Id: If3f9df059e00f5048ca729d3d083ff428e1859c1
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John Koleszar authored
This commit adds the 8 tap SSSE3 subpixel filters back into the code underneath the convolve API. The C code is still called for 4x4 blocks, as well as compound prediction modes. This restores the encode performance to be within about 8% of the baseline. Change-Id: Ife0d81477075ae33c05b53c65003951efdc8b09c
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Paul Wilkins authored
Tweak to default mode context to account for the fact that when there are no non zero motion candidates Nearest is now the preferred mode for coding a 0,0 vector. Also resolve duplicate function name and typos. Change-Id: I76802788d46c84e3d1c771be216a537ab7b12817
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- 07 Feb, 2013 3 commits
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Yaowu Xu authored
also removed some un-unsed functions. Change-Id: Ie363bcc8d94441d054137d2ef7c4fe59f56027e5
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Jingning Han authored
Refactor the 8x8 inverse hybrid transform. It is now consistent with the new inverse DCT. Overall performance loss (due to the use of this variant ADST, and the rounding errors in the butterfly implementation) for std-hd is -0.02. Fixed BUILD warning. Devise a variant of the original ADST, which allows butterfly computation structure. This new transform has kernel of the form: sin((2k+1)*(2n+1) / (4N)). One of its butterfly structures using floating-point multiplications was reported in Z. Wang, "Fast algorithms for the discrete W transform and for the discrete Fourier transform", IEEE Trans. on ASSP, 1984. This patch includes the butterfly implementation of the inverse ADST/DCT hybrid transform of dimension 8x8. Change-Id: I3533cb715f749343a80b9087ce34b3e776d1581d
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Ronald S. Bultje authored
Change-Id: I8508f1a3d3430f998bb9295f849e88e626a52a24
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- 06 Feb, 2013 1 commit
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Ronald S. Bultje authored
7.5% faster overall encoding. Change-Id: Ie9bb7f9fdf93659eda106404cb342525df1ba02f
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- 05 Feb, 2013 7 commits
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Ronald S. Bultje authored
This patch adds column-based tiling. The idea is to make each tile independently decodable (after reading the common frame header) and also independendly encodable (minus within-frame cost adjustments in the RD loop) to speed-up hardware & software en/decoders if they used multi-threading. Column-based tiling has the added advantage (over other tiling methods) that it minimizes realtime use-case latency, since all threads can start encoding data as soon as the first SB-row worth of data is available to the encoder. There is some test code that does random tile ordering in the decoder, to confirm that each tile is indeed independently decodable from other tiles in the same frame. At tile edges, all contexts assume default values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode), and motion vector search and ordering do not cross tiles in the same frame. t log Tile independence is not maintained between frames ATM, i.e. tile 0 of frame 1 is free to use motion vectors that point into any tile of frame 0. We support 1 (i.e. no tiling), 2 or 4 column-tiles. The loopfilter crosses tile boundaries. I discussed this briefly with Aki and he says that's OK. An in-loop loopfilter would need to do some sync between tile threads, but that shouldn't be a big issue. Resuls: with tiling disabled, we go up slightly because of improved edge use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf, ~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5% on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is concentrated in the low-bitrate end of clips, and most of it is because of the loss of edges at tile boundaries and the resulting loss of intra predictors. TODO: - more tiles (perhaps allow row-based tiling also, and max. 8 tiles)? - maybe optionally (for EC purposes), motion vectors themselves should not cross tile edges, or we should emulate such borders as if they were off-frame, to limit error propagation to within one tile only. This doesn't have to be the default behaviour but could be an optional bitstream flag. Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
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Ronald S. Bultje authored
Overall encoding about 15% faster. Change-Id: I176a775c704317509e32eee83739721804120ff2
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John Koleszar authored
Update the code to call the new convolution functions to do subpixel prediction rather than the existing functions. Remove the old C and assembly code, since it is unused. This causes a 50% performance reduction on the decoder, but that will be resolved when the asm for the new functions is available. There is no consensus for whether 6-tap or 2-tap predictors will be supported in the final codec, so these filters are implemented in terms of the 8-tap code, so that quality testing of these modes can continue. Implementing the lower complexity algorithms is a simple exercise, should it be necessary. This code produces slightly better results in the EIGHTTAP_SMOOTH case, since the filter is now applied in only one direction when the subpel motion is only in one direction. Like the previous code, the filtering is skipped entirely on full-pel MVs. This combination seems to give the best quality gains, but this may be indicative of a bug in the encoder's filter selection, since the encoder could achieve the result of skipping the filtering on full-pel by selecting one of the other filters. This should be revisited. Quality gains on derf positive on almost all clips. The only clip that seemed to be hurt at all datarates was football (-0.115% PSNR average, -0.587% min). Overall averages 0.375% PSNR, 0.347% SSIM. Change-Id: I7d469716091b1d89b4b08adde5863999319d69ff
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John Koleszar authored
This commit introduces a new convolution function which will be used to replace the existing subpixel interpolation functions. It is much the same as the existing functions, but allows for changing the filter kernel on a per-pixel basis, and doesn't bake in knowledge of the filter to be applied or the size of the resulting block into the function name. Replacing the existing subpel filters will come in a later commit. Change-Id: Ic9a5615f2f456cb77f96741856fc650d6d78bb91
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Yaowu Xu authored
This commit changes the 4x4 iDCT to use same algorithm & constants as other iDCTs. The 4x4 fDCT is also changed to be based on the new iDCT. Change-Id: Ib1a902693228af903862e1f5a08078c36f2089b0
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Paul Wilkins authored
This commit makes the NearestMV match the chosen best reference MV. It can be a 0,0 or non zero vector which means the the compound nearest mv mode can combine a 0,0 and a non zero vector. Change-Id: I2213d09996ae2916e53e6458d7d110350dcffd7a
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Scott LaVarnway authored
and called this function in vp9_dequant_idct_add_32x32_c when eob == 1. For the test clip used, the decoder performance improved by 21+%. Based on Yaowu's 16 point idct work. Change-Id: Ib579a90fed531d45777980e04bf0c9b23c093c43
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- 04 Feb, 2013 2 commits
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Yaowu Xu authored
to be consistent with idct16 and idct32. Change-Id: Ie89dbd32b65c33274b7fecb4b41160fcf1962204
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Yaowu Xu authored
fixed a function prototypes to prevent compiler warnings; removed a function not in use; un-capitialize "Refstride" to ref_stride Change-Id: Ib4472b6084f357d96328c6a06e795b6813a9edba
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- 01 Feb, 2013 1 commit
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Yaowu Xu authored
This commit changes the inverse 16 point dct to use the same algorithm as the one for 32 point idct. In fact, now 16 point dct uses the exact version of the souce code for even portion of the 32 point idct. Tests showed current implementation has significant better accuracy than the previous version. With this implementation and the minor bug fix on forward 16 point dct, encoding tests showed about 0.2% better compression of CIF set, test results on std-hd setting pending. Change-Id: I68224b60c816ba03434e9f08bee147c7e344fb63
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- 31 Jan, 2013 1 commit
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Yaowu Xu authored
This commit changes the 32x32 idct to use integer only. The algorithm was taken directly from "A Fast Computational Algorithm for the Discrete Cosine Tranform" by W. Chen, et al., which was published in IEEE Transaction on Communication Vol. Com.-25 No. 9, 1977. The signal flow graph in the original paper is for a 32 point forward dct, the current implementation of inverse DCT was done by follow the graph in reversed direction. With this implementation, the 32 point inverse dct contains a 16 point inverse dct in its even portion, similarly the 16 point idct further contains 8 point and 4 point inverse dcts. As of patch 4, encoding tests showed there is no compression loss when compared against the floating point baseline. Numbers even showed very small postives. (cif: .01%, std-hd: .05%). Change-Id: I2d2d17a424b0b04b42422ef33ec53f5802b0f378
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