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The restoration units were stored in a Box<[RestorationUnit]>. Use a named structure instead, so that we can expose it as a 2D array (using Index and IndexMut traits) and split it into tiled views later.
61f3cdb7
The restoration units were stored in a Box<[RestorationUnit]>. Use a named structure instead, so that we can expose it as a 2D array (using Index and IndexMut traits) and split it into tiled views later.