• Romain Vimont's avatar
    Add struct FrameRestorationUnits · 61f3cdb7
    Romain Vimont authored
    The restoration units were stored in a Box<[RestorationUnit]>.
    
    Use a named structure instead, so that we can expose it as a 2D array
    (using Index and IndexMut traits) and split it into tiled views later.
    61f3cdb7
lrf.rs 41.1 KB