### Switch the order of calculating 2-D inverse transform

```The 2-D inverse transform X = M1*Z*Transposed_M2 was calculated
in 2 steps from left to right:
1. Vertical transform: Y = M1*Z
2. Horizontal transform: X= Y*Transposed_M2
In SIMD, a transpose is needed in vertical transform.

Here, switched the calculation order to do it from right to left.
In this way, we could eliminate that transpose by writing the
intermediate results out to their transposed positions.

Change-Id: I34dfe5eb01292f6e363712420d99475e2e81e12c```
parent 89ac94f8
 ... ... @@ -399,10 +399,10 @@ void vp9_ihtllm_float_c(const int16_t *input, int16_t *output, int pitch, } /* Converted the transforms to integer form. */ #define VERTICAL_SHIFT 14 // 16 #define VERTICAL_ROUNDING ((1 << (VERTICAL_SHIFT - 1)) - 1) #define HORIZONTAL_SHIFT 17 // 15 #define HORIZONTAL_SHIFT 14 // 16 #define HORIZONTAL_ROUNDING ((1 << (HORIZONTAL_SHIFT - 1)) - 1) #define VERTICAL_SHIFT 17 // 15 #define VERTICAL_ROUNDING ((1 << (VERTICAL_SHIFT - 1)) - 1) void vp9_ihtllm_c(const int16_t *input, int16_t *output, int pitch, TX_TYPE tx_type, int tx_dim) { int i, j, k; ... ... @@ -444,41 +444,47 @@ void vp9_ihtllm_c(const int16_t *input, int16_t *output, int pitch, break; } /* vertical transformation */ /* 2-D inverse transform X = M1*Z*Transposed_M2 is calculated in 2 steps * from right to left: * 1. horizontal transform: Y= Z*Transposed_M2 * 2. vertical transform: X = M1*Y * In SIMD, doing this way could eliminate the transpose needed if it is * calculated from left to right. */ /* Horizontal transformation */ for (j = 0; j < tx_dim; j++) { for (i = 0; i < tx_dim; i++) { int temp = 0; for (k = 0; k < tx_dim; k++) { temp += ptv[k] * ip[(k * tx_dim)]; temp += ip[k] * pth[k]; } im[i] = (int16_t)((temp + VERTICAL_ROUNDING) >> VERTICAL_SHIFT); ip++; /* Calculate im and store it in its transposed position. */ im[i] = (int16_t)((temp + HORIZONTAL_ROUNDING) >> HORIZONTAL_SHIFT); ip += tx_dim; } im += tx_dim; // 16 ptv += tx_dim; im += tx_dim; pth += tx_dim; ip = input; } /* horizontal transformation */ /* Vertical transformation */ im = &imbuf; for (j = 0; j < tx_dim; j++) { const int16_t *pthc = pth; for (i = 0; i < tx_dim; i++) { for (i = 0; i < tx_dim; i++) { for (j = 0; j < tx_dim; j++) { int temp = 0; for (k = 0; k < tx_dim; k++) { temp += im[k] * pthc[k]; temp += ptv[k] * im[k]; } op[i] = (int16_t)((temp + HORIZONTAL_ROUNDING) >> HORIZONTAL_SHIFT); pthc += tx_dim; op[j] = (int16_t)((temp + VERTICAL_ROUNDING) >> VERTICAL_SHIFT); im += tx_dim; } im += tx_dim; // 16 im = &imbuf; ptv += tx_dim; op += shortpitch; } } ... ...
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