1. 22 Mar, 2016 1 commit
  2. 28 Jan, 2016 1 commit
  3. 21 Jan, 2016 1 commit
  4. 02 Dec, 2015 1 commit
  5. 23 Nov, 2015 1 commit
  6. 27 Oct, 2015 1 commit
  7. 17 Sep, 2015 1 commit
    • Marco's avatar
      Add SVC codec control to set frame flags and buffer indices. · 730cdefd
      Marco authored
      Add SVC codec control to set the frame flags and buffer indices
      for each spatial layer of the current (super)frame to be encoded.
      This allows the application to set (and change on the fly) the
      reference frame configuration for spatial layers.
      
      Added an example layer pattern (spatial and temporal layers)
      in vp9_spatial_svc_encoder for the bypass_mode using new control.
      
      Change-Id: I05f941897cae13fb9275b939d11f93941cb73bee
      730cdefd
  8. 09 Sep, 2015 1 commit
    • Marco's avatar
      SVC sample encoder: Change some settings/update. · 465eaceb
      Marco authored
      Change settings for 1 pass CBR.
      And only use SET_SVC control(s) if there is at least 1 layer (spatial or temporal).
      This allows sample encoder to also work for 1 layer case.
      
      Change-Id: I5b0a33c25afb2f24a3a8aa4ec8ade9afc87cd702
      465eaceb
  9. 04 Jun, 2015 1 commit
    • Marco's avatar
      Remove ABI check for 1 pass CBR SVC. · a8c5ab2c
      Marco authored
      Remove the ABI check for the controls needed for SVC 1 pass CBR mode.
      Bump up the ABI version.
      
      Change-Id: I35b79ee010e14af83c6d1e801d574deaaa2fc7eb
      a8c5ab2c
  10. 02 Jun, 2015 1 commit
    • Marco's avatar
      Vidyo patch: Rate control for SVC, 1 pass CBR mode. · c139b81a
      Marco authored
      -Make Rate control work for SVC 1 pass CBR mode.
      -Added temporal layering mode.
      -Fixed bug in non-rd variance partition.
      -Modified/updated the sample encoders (vp9_spatial_svc_encoder, vpx_temporal_svc_encoder).
      -Added datarate unittest(s) for 1 pass CBR SVC.
      
      Change-Id: Ie94b1b68a56ea1267b5087c625e5df04def2ee48
      c139b81a
  11. 18 Nov, 2014 1 commit
  12. 11 Nov, 2014 1 commit
    • Deb Mukherjee's avatar
      Vidyo: Support for one-pass rc-enabled SVC encoder · 0ba1542f
      Deb Mukherjee authored
      Adds support for one-pass rc-enabled SVC encoder with callbacks for
      getting per-layer packets.
      - the callback function registration is implemented as an encoder
      control function.
      - if the callback function is not registered, the old way of
      aggregating packets with superframe will take effect.
      - one more control function “VP9E_GET_SVC_LAYER_ID” has been
      implemented to get the temporal/spatial id from the encoder
      within the callback. This can be used to get the ids to put on RTP
      packet.
      
      Change-Id: I1a90e00135dde65da128b758e6c00b57299a111a
      0ba1542f
  13. 16 Oct, 2014 2 commits
  14. 14 Oct, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Another workaround to avoid using prev_mi · c113457a
      Minghai Shang authored
      We encode a empty invisible frame in front of the base layer frame to
      avoid using prev_mi. Since there's a restriction for reference frame
      scaling factor, we have to make it smaller and smaller gradually until
      its size is 16x16.
      Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
      c113457a
  15. 19 Sep, 2014 1 commit
  16. 18 Sep, 2014 2 commits
  17. 12 Sep, 2014 1 commit
  18. 11 Sep, 2014 2 commits
  19. 05 Sep, 2014 1 commit
  20. 03 Sep, 2014 1 commit
  21. 02 Sep, 2014 1 commit
  22. 25 Aug, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Multiple frame context feature · d4a407c0
      Minghai Shang authored
      We can use one frame context for each layer so that we don't have
      to reset the probs every frame. But we can't use prev_mi since we
      may drop enhancement layers. So we have to generate a non vp9
      compatible bitstream and modify it in the player.
      1. We need to code all frames as invisible frame to let prev_mi
         not to be used. But in the bitstream we need to code the
         show_frame flag to 1 so that the publisher will know it's
         supposed to be a visible frame.
      2. In the player we need to change the show_frame flag to 0 for
         all frames. Then add an one byte frame into the super frame
         to tell the decoder which layer we want to show.
      Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
      d4a407c0
  23. 08 Aug, 2014 1 commit
  24. 14 Jul, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Implement alt reference frames · e899859c
      Minghai Shang authored
      All changes are for spatial svc only.
      1. Enable encoding hidden frames in each layer and use alt reference idex to reference the hidden frame in each layer
      2. Use golden reference idx for spatial reference
      3. For those layers that don't have hidden frames (caused by lack of frame buffers), reference a hidden frame in lower layers
      4. Add "auto-alt-refs" in svc options
      Change-Id: Idf27d1fd2fb5f3ffd9e86d2119235e3dad36c178
      e899859c
  25. 25 Jun, 2014 2 commits
  26. 24 Jun, 2014 1 commit
  27. 21 May, 2014 2 commits
  28. 20 May, 2014 1 commit
  29. 13 May, 2014 1 commit
  30. 02 May, 2014 1 commit
  31. 27 Mar, 2014 1 commit
  32. 22 Mar, 2014 1 commit
  33. 19 Mar, 2014 1 commit
    • Minghai Shang's avatar
      [svc] Finalize spatial svc first pass rate control · d2053350
      Minghai Shang authored
            1. Save stats for each spatial layer
            2. Add frame buffer management for svc first pass rc
            3. Set default spatial layer to 1
            4. Flush encoder at the end of stream in test app
      This only supports spatial svc.
      Change-Id: Ia89cfa87bb6394e6c0405b921d86c426d0a0c9ae
      d2053350
  34. 15 Mar, 2014 1 commit
  35. 28 Feb, 2014 1 commit