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  • Jingning Han's avatar
    Force bsize for UV in I4X4 and SPLITMV · 4c2c3503
    Jingning Han authored
    Use 4x4 block coding for UV components arbitrarily in I4X4_PRED and
    SPLITMV coding modes. This is a temporary solution to enable
    bit-stream support for recursive partition down to 4x4 block size.
    Will separate the functionalities of 4x4 block coding rate-distortion
    out from those of superblocks.
    Change-Id: I03dc15d5897014f175f3f2c91e9b266091d56797