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  1. Sep 05, 2013
  2. Sep 04, 2013
  3. Sep 03, 2013
  4. Sep 01, 2013
    • Jingning Han's avatar
      Fix 32x32 forward transform SSE2 version · 3cf46fa5
      Jingning Han authored
      This commit fixed the potential overflow issue in the SSE2
      implementation of 32x32 forward DCT. It resolved the corrupted
      coded frames in the border of scenes.
      
      Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
      3cf46fa5
  5. Aug 30, 2013
  6. Aug 29, 2013
    • Jingning Han's avatar
      Refactor 16x16 unit tests · ec4b2742
      Jingning Han authored
      Make the new test module comply to the unit test rules.
      
      Change-Id: Id79ff7f03f870973ffbc74f26d64edb418b75299
      ec4b2742
    • Jingning Han's avatar
      c86c5443
    • Paul Wilkins's avatar
      Added per pixel inter rd hit count stats · 1f4bf79d
      Paul Wilkins authored
      Added some code to output normalized rd hit count stats.
      In effect this approximates to the average number of rd
      operations/tests per pixel for the sequence.
      
      The results are not quite accurate and I have not bothered
      to account for partial SB64s at frame edges and for key frames
      However they do give some idea of the number of modes /
      prediction methods being tested for each pixel across the
      different partition sizes. This indicates how much scope their
      is for further gains either by reducing the number of partitions
      examined or the modes per partition through heuristics.
      
      Patch 3 moved place where count incremented so partial rd
      tests that are aborted with INT_MAX return are also counted.
      
      Example numbers for first 50 frames of Akiyo.
      Speed 0 ~84.4 rd operations / pixel
      Speed 1 ~28.8
      Speed 2 ~11.9
      
      Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8
      1f4bf79d
    • Deb Mukherjee's avatar
    • James Zern's avatar
      Merge changes Ib1e853f9,Ifd75c809,If3e83404 · e83e8f04
      James Zern authored
      * changes:
        consistently name VP9_COMMON variables #3
        consistently name VP9_COMMON variables #2
        consistently name VP9_COMMON variables #1
      e83e8f04
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