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  1. Aug 26, 2016
    • Jingning Han's avatar
      Fix VS build warnings in blend_a64_mask_test.cc · 91ae5d95
      Jingning Han authored
      Change-Id: Id4c764198549a60d98e5c4a74083972b97da5b81
      91ae5d95
    • Geza Lore's avatar
      Use rectangular transforms for >= 8x8 blocks · d21982c8
      Geza Lore authored
      For rectangular blocks between 8x8 and 32x32, we can now code the
      transform size as one bigger than the largest square that fits in
      the block (eg, for 16x8, we can code a transform size of 16x16
      rather than the previous maximum of 8x8), when this oversized
      transform is coded in the bitstream, the codec will use the full
      size rectangular transform for that block (eg 16x8 transform in
      the above example).
      
      Also fixes a scaling bug in 16x8/8x16 transforms.
      
      Change-Id: I62ce75f1b01c46fe2fbc727ce4abef695f4fcd43
      d21982c8
  2. Aug 25, 2016
  3. Aug 24, 2016
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  5. Aug 22, 2016
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