-
Chris Wolf authored
git-svn-id: http://svn.xiph.org/trunk/ao@1965 0101bb08-14d6-0310-b084-bc0e0c8e3800
Chris Wolf authoredgit-svn-id: http://svn.xiph.org/trunk/ao@1965 0101bb08-14d6-0310-b084-bc0e0c8e3800
ao.mak 9.66 KiB
# Microsoft Developer Studio Generated NMAKE File, Based on ao.dsp
!IF "$(CFG)" == ""
CFG=ao - Win32 Debug
!MESSAGE No configuration specified. Defaulting to ao - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "ao - Win32 Release" && "$(CFG)" != "ao - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ao.mak" CFG="ao - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ao - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ao - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ao - Win32 Release"
OUTDIR=.\Release/dynlib
INTDIR=.\Release/dynlib
!IF "$(RECURSE)" == "0"
ALL : ".\lib\ao.dll"
!ELSE
ALL : "dsound - Win32 Release" ".\lib\ao.dll"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"dsound - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\ao_au.obj"
-@erase "$(INTDIR)\ao_null.obj"
-@erase "$(INTDIR)\ao_raw.obj"
-@erase "$(INTDIR)\ao_wav.obj"
-@erase "$(INTDIR)\audio_out.obj"
-@erase "$(INTDIR)\config.obj"
-@erase "$(INTDIR)\dlfcn.obj"
-@erase "$(INTDIR)\readdir.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\ao.exp"
-@erase "$(OUTDIR)\ao.lib"
-@erase ".\lib\ao.dll"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "../include" /I "../win32/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ao.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\ao.pdb" /machine:I386 /def:".\ao.def" /out:"lib/ao.dll" /implib:"$(OUTDIR)\ao.lib"
DEF_FILE= \
".\ao.def"
LINK32_OBJS= \
"$(INTDIR)\ao_au.obj" \
"$(INTDIR)\ao_null.obj" \
"$(INTDIR)\ao_raw.obj" \
"$(INTDIR)\ao_wav.obj" \
"$(INTDIR)\audio_out.obj" \
"$(INTDIR)\config.obj" \
"$(INTDIR)\dlfcn.obj" \
"$(INTDIR)\readdir.obj"
".\lib\ao.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE="$(InputPath)"
PostBuild_Desc=copy export lib
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
$(DS_POSTBUILD_DEP) : "dsound - Win32 Release" ".\lib\ao.dll"
echo on
copy Release\dynlib\ao.lib .\lib
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
OUTDIR=.\Debug/dynlib
INTDIR=.\Debug/dynlib
# Begin Custom Macros
OutDir=.\Debug/dynlib
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : ".\lib\ao_d.dll" "$(OUTDIR)\ao.bsc"
!ELSE
ALL : "dsound - Win32 Debug" ".\lib\ao_d.dll" "$(OUTDIR)\ao.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"dsound - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\ao_au.obj"
-@erase "$(INTDIR)\ao_au.sbr"
-@erase "$(INTDIR)\ao_null.obj"
-@erase "$(INTDIR)\ao_null.sbr"
-@erase "$(INTDIR)\ao_raw.obj"
-@erase "$(INTDIR)\ao_raw.sbr"
-@erase "$(INTDIR)\ao_wav.obj"
-@erase "$(INTDIR)\ao_wav.sbr"
-@erase "$(INTDIR)\audio_out.obj"
-@erase "$(INTDIR)\audio_out.sbr"
-@erase "$(INTDIR)\config.obj"
-@erase "$(INTDIR)\config.sbr"
-@erase "$(INTDIR)\dlfcn.obj"
-@erase "$(INTDIR)\dlfcn.sbr"
-@erase "$(INTDIR)\readdir.obj"
-@erase "$(INTDIR)\readdir.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\ao.bsc"
-@erase "$(OUTDIR)\ao_d.exp"
-@erase "$(OUTDIR)\ao_d.lib"
-@erase "$(OUTDIR)\ao_d.pdb"
-@erase ".\lib\ao_d.dll"
-@erase ".\lib\ao_d.ilk"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /I "../win32/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ao.bsc"
BSC32_SBRS= \
"$(INTDIR)\ao_au.sbr" \
"$(INTDIR)\ao_null.sbr" \
"$(INTDIR)\ao_raw.sbr" \
"$(INTDIR)\ao_wav.sbr" \
"$(INTDIR)\audio_out.sbr" \
"$(INTDIR)\config.sbr" \
"$(INTDIR)\dlfcn.sbr" \
"$(INTDIR)\readdir.sbr"
"$(OUTDIR)\ao.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\ao_d.pdb" /debug /machine:I386 /def:".\ao.def" /out:"lib/ao_d.dll" /implib:"$(OUTDIR)\ao_d.lib" /pdbtype:sept
DEF_FILE= \
".\ao.def"
LINK32_OBJS= \
"$(INTDIR)\ao_au.obj" \
"$(INTDIR)\ao_null.obj" \
"$(INTDIR)\ao_raw.obj" \
"$(INTDIR)\ao_wav.obj" \
"$(INTDIR)\audio_out.obj" \
"$(INTDIR)\config.obj" \
"$(INTDIR)\dlfcn.obj" \
"$(INTDIR)\readdir.obj"
".\lib\ao_d.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE="$(InputPath)"
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
# Begin Custom Macros
OutDir=.\Debug/dynlib
# End Custom Macros
$(DS_POSTBUILD_DEP) : "dsound - Win32 Debug" ".\lib\ao_d.dll" "$(OUTDIR)\ao.bsc"
echo on
copy Debug\dynlib\ao_d.lib .\lib
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("ao.dep")
!INCLUDE "ao.dep"
!ELSE
!MESSAGE Warning: cannot find "ao.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "ao - Win32 Release" || "$(CFG)" == "ao - Win32 Debug"
SOURCE=..\src\ao_au.c
!IF "$(CFG)" == "ao - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /I "../include" /I "../win32/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\ao_au.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /I "../win32/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\ao_au.obj" "$(INTDIR)\ao_au.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=..\src\ao_null.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\ao_null.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\ao_null.obj" "$(INTDIR)\ao_null.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\src\ao_raw.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\ao_raw.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\ao_raw.obj" "$(INTDIR)\ao_raw.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\src\ao_wav.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\ao_wav.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\ao_wav.obj" "$(INTDIR)\ao_wav.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\src\audio_out.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\audio_out.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\audio_out.obj" "$(INTDIR)\audio_out.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\src\config.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\config.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\config.obj" "$(INTDIR)\config.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=.\src\dlfcn.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\dlfcn.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\dlfcn.obj" "$(INTDIR)\dlfcn.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=.\src\readdir.c
!IF "$(CFG)" == "ao - Win32 Release"
"$(INTDIR)\readdir.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"$(INTDIR)\readdir.obj" "$(INTDIR)\readdir.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
!IF "$(CFG)" == "ao - Win32 Release"
"dsound - Win32 Release" :
cd "\src\codec\vorbis\ao\src\plugins\dsound"
$(MAKE) /$(MAKEFLAGS) /F .\dsound.mak CFG="dsound - Win32 Release"
cd "..\..\..\win32"
"dsound - Win32 ReleaseCLEAN" :
cd "\src\codec\vorbis\ao\src\plugins\dsound"
$(MAKE) /$(MAKEFLAGS) /F .\dsound.mak CFG="dsound - Win32 Release" RECURSE=1 CLEAN
cd "..\..\..\win32"
!ELSEIF "$(CFG)" == "ao - Win32 Debug"
"dsound - Win32 Debug" :
cd "\src\codec\vorbis\ao\src\plugins\dsound"
$(MAKE) /$(MAKEFLAGS) /F .\dsound.mak CFG="dsound - Win32 Debug"
cd "..\..\..\win32"
"dsound - Win32 DebugCLEAN" :
cd "\src\codec\vorbis\ao\src\plugins\dsound"
$(MAKE) /$(MAKEFLAGS) /F .\dsound.mak CFG="dsound - Win32 Debug" RECURSE=1 CLEAN
cd "..\..\..\win32"
!ENDIF
!ENDIF