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Xiph.Org
Opus
Commits
47ae6667
Commit
47ae6667
authored
14 years ago
by
Jean-Marc Valin
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draft updates
parent
274b7550
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doc/draft-valin-codec-prototype.xml
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doc/draft-valin-codec-prototype.xml
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47ae6667
...
...
@@ -72,8 +72,10 @@ using linear prediction, so for music only the MDCT-based layer is used.
</t>
<t>
In this proposed prototype, the LP layer is based on the SILK codec
<xref
target=
"SILK"
></xref>
and the MDCT layer is based on CELT codec
In this proposed prototype, the LP layer is based on the
<eref
target=
'http://developer.skype.com/silk'
>
SILK
</eref>
codec
<xref
target=
"SILK"
></xref>
and the MDCT layer is based on the
<eref
target=
'http://www.celt-codec.org/'
>
CELT
</eref>
codec
<xref
target=
"CELT"
></xref>
. These codecs are
used because of the authors' familiarity with the source code, but it does
not prevent inclusion of code from other codecs in the future.
...
...
@@ -96,12 +98,23 @@ it is easy to make the bit allocation of the CELT layer produce a final stream
that is CBR by using all the bits left unused by the SILK layer.
</t>
<t>
The implementation of SILK-based LP layer is as described in the
<xref
target=
"SILK"
>
SILK Internet-Draft
</xref>
with the main exception that
SILK was modified to
use the same range coder as CELT. The implementation of the CELT-based MDCT
layer is available from the CELT website and is a more recent version (0.8.0)
of the (now expired)
<xref
target=
"CELT"
>
CELT Internet-Draft
</xref>
.
The main changes
include better support for 20 ms frames as well as the ability to encode
only the higher bands using a range coder partially filled by the SILK layer.
</t>
<section
title=
"Source Code"
>
<t>
The source code is currently available in a
<eref
target=
'git://git.xiph.org/users/jm/ietfcodec.git'
>
Git repository
</eref>
which references two other
repositories (for SILK and CELT). Although the build system is very primitive
repositories (for SILK and CELT). Some snapshots will be provided for
convenience at
<eref
target=
'http://people.xiph.org/~jm/ietfcodec/'
/>
.
Although the build system is very primitive
(and inconsistent), some instructions are provided in the toplevel README file.
This is very early development so both the quality and feature set should
greatly improve over time. In the current version, only 48 kHz audio with 20 ms
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