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Commit b86ed07d authored by Jean-Marc Valin's avatar Jean-Marc Valin
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bit allocation wip (untested)

parent 137bf01a
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......@@ -109,7 +109,8 @@ int compute_allocation(const CELTMode *m, int *pulses)
int bits2pulses(int bits, int N)
{
int i, b, prev;
/* FIXME: This is terribly inefficient */
/* FIXME: This is terribly inefficient. Do a bisection instead
but be careful about overflows */
prev = 0;
i=1;
b = log2_frac64(ncwrs(N, i),0);
......@@ -124,6 +125,45 @@ int bits2pulses(int bits, int N)
return i;
}
int vec_bits2pulses(int *bands, int *bits, int *pulses, int len, int B)
{
int i;
int sum=0;
for (i=0;i<len;i++)
{
int N = (bands[i+1]-bands[i])*B;
pulses[i] = bits2pulses(bits[i], N);
sum += log2_frac64(ncwrs(N, pulses[i]),8);
}
return (sum+255)>>8;
}
int interp_bits2pulses(int *bands, int *bits1, int *bits2, int total, int *pulses, int len, int B)
{
int i;
/* FIXME: This too is terribly inefficient. We should do a bisection instead */
for (i=0;i<16;i++)
{
int j;
int bits[len];
for (j=0;j<len;j++)
bits[j] = ((16-i)*bits1[j] + i*bits2[j]) >> 4;
if (vec_bits2pulses(bands, bits, pulses, len, B) > total)
break;
}
if (i==0)
return -1;
else {
int j;
int bits[len];
/* Get the previous one (that didn't bust). Should rewrite that anyway */
i--;
for (j=0;j<len;j++)
bits[j] = ((16-i)*bits1[j] + i*bits2[j]) >> 4;
return vec_bits2pulses(bands, bits, pulses, len, B);
}
}
#if 0
int main()
{
......
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