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  1. Aug 22, 2018
  2. Aug 13, 2018
    • Raphaël Zumer's avatar
      Revert "Revert "Enable and test high bit depth input (#437)" (#442)" (#447) · f63f5e99
      Raphaël Zumer authored and Thomas Daede's avatar Thomas Daede committed
      * Attempt to process 10-bit Y4M input
      
      Currently compiles, encodes and decodes with desynchronization
      
      * Use high bit depth quantization tables
      
      * Move context::clamp() to util.rs
      
      * Fix partition context initialization for high bit depth
      
      * Enable and test 10-bit input
      
      * Add 10- and 12-bit test clips to build.sh
      
      Commented out by default, to enable as needed for local testing.
      
      * Use the same bit depth as y4m_dec for y4m_enc
      
      * Fix benchmark module compilation
      
      * Fix high bit depth test encoding in 8-bit
      
      * Fix header syntax for 12-bit 4:2:0 input
      
      * Enable and test 12-bit input
      
      * Reflect 12-bit support in README.md
      
      * Keep the default C420jpeg color space in y4m_encoder
      
      * Do not allow reconstruction output at high bit depths
      
      * Fix reconstruction output at high bit depths
      
      * Clean up reconstruction copy to frame buffers
      f63f5e99
  3. Aug 10, 2018
  4. Aug 09, 2018
    • Raphaël Zumer's avatar
      Enable and test high bit depth input (#437) · 8c545350
      Raphaël Zumer authored and Thomas Daede's avatar Thomas Daede committed
      * Attempt to process 10-bit Y4M input
      
      Currently compiles, encodes and decodes with desynchronization
      
      * Use high bit depth quantization tables
      
      * Move context::clamp() to util.rs
      
      * Fix partition context initialization for high bit depth
      
      * Enable and test 10-bit input
      
      * Add 10- and 12-bit test clips to build.sh
      
      Commented out by default, to enable as needed for local testing.
      
      * Use the same bit depth as y4m_dec for y4m_enc
      
      * Fix benchmark module compilation
      
      * Fix high bit depth test encoding in 8-bit
      
      * Fix header syntax for 12-bit 4:2:0 input
      
      * Enable and test 12-bit input
      
      * Reflect 12-bit support in README.md
      8c545350
  5. Aug 02, 2018
  6. Jul 31, 2018
  7. Jul 26, 2018
  8. Jul 17, 2018
  9. Jul 16, 2018
    • Thomas Daede's avatar
      Use CMake-built objects for encoder. · 47ff9626
      Thomas Daede authored and Thomas Daede's avatar Thomas Daede committed
      Previously we built encoder objects directly in build.rs with cc,
      but now build them with CMake just like the common and decoder
      objects. This also removes the duplicate aom_build/*.h files.
      47ff9626
  10. Jul 15, 2018
  11. Jul 13, 2018
  12. Jun 20, 2018
  13. Jun 14, 2018
  14. Jun 07, 2018
  15. Jun 01, 2018
  16. May 11, 2018
    • Yushin Cho's avatar
      Add level map coding, a coefficient coder for av1 · ca68503d
      Yushin Cho authored and Thomas Daede's avatar Thomas Daede committed
      There is a change in the algorithm of lv_map from Feb to May,
      i.e. the sign coding is done toghether with extra magnitude
      after base range coding in May version.
      Hence, we will need update lv_map code once libaom reaches that time point.
      ca68503d
  17. May 07, 2018
  18. Apr 26, 2018
  19. Apr 19, 2018
  20. Apr 17, 2018
  21. Apr 16, 2018
  22. Apr 09, 2018
  23. Apr 02, 2018
  24. Mar 30, 2018
  25. Mar 23, 2018
  26. Mar 20, 2018
  27. Mar 19, 2018
  28. Feb 24, 2018
  29. Feb 13, 2018
  30. Feb 12, 2018
  31. Feb 08, 2018
  32. Feb 07, 2018
  33. Feb 06, 2018
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