- Oct 22, 2010
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Timothy B. Terriberry authored
The code was not checking for frame sizes smaller than 3 bytes, and the partition size checks might have failed if the input buffer was within 16MB of the top of the heap. In addition, the reference count on the current frame buffer was not being decremented on error, so after a small number of errors, no new frame buffer could be found and it would run off the list of them. Change-Id: I0c60dba6adb1e2a29df39754f72a56ab6c776b46
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- Sep 17, 2010
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Yunqing Wang authored
On each MB, loopfiltering is done right after MB decoding. This combines two loops in multi-threaded code into one, which reduces number of synchronizations to half. The above-row/left-col data are saved in temp buffers for next-row/next MB decoding. Tests on 4-core gLucid machine showed 10% decoder performance gain with threads=4 (tulip clip). Testing on other platforms isn't done yet. Change-Id: Id18ea7c1e84965dabea65d4c01ca5bc056ddeac9
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- Sep 09, 2010
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John Koleszar authored
Changes 'The VP8 project' to 'The WebM project', for consistency with other webmproject.org repositories. Fixes issue #97. Change-Id: I37c13ed5fbdb9d334ceef71c6350e9febed9bbba
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- Aug 12, 2010
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Johann Koenig authored
adds a compile time option: --enable-arm-asm-detok which pulls in vp8/decoder/arm/detokenize.asm currently about break even speed wise, but changes are pending to the fill code (branch and load 3 bytes versus conditionally always load one) and the error handling. Currently it doesn't handle zero runs or overrunning the buffer. this is really just so i don't have to rebase my changes all the time to run benchmarks - now just need to replace one file! Change-Id: I56d0e2354dc0ca3811bffd0e88fe1f952fa6c797
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- Aug 11, 2010
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Scott LaVarnway authored
The gf_active code is only used by the encoder, so it was moved from common and decoder. Change-Id: Iada15acd5b2b33ff70c34668ca87d4cfd0d05025
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- Aug 10, 2010
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Yunqing Wang authored
This is the first modification of VP8 multi-thread decoder, which uses same threads to decode macroblocks and then do loopfiltering for each frame. Inspired by Rob Clark, synchronization was done on every 8 macroblocks instead of every macroblock to reduce lock contention. Comparing with the original code, this implementation gave about 15%- 20% performance gain while decoding my test clips on a Core2 Quad platform (Linux). The work is not done yet. Test on other platforms are needed. Change-Id: Ice9ddb0b511af1359b9f71e65066143c04fef3b5
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- Jul 23, 2010
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Fritz Koenig authored
At the end of the decode, frame buffers were being copied. The frames are not updated after the copy, they are just for reference on later frames. This change allows multiple references to the same frame buffer instead of copying it. Changes needed to be made to the encoder to handle this. The encoder is still doing frame buffer copies in similar places where pointer reference could be done. Change-Id: I7c38be4d23979cc49b5f17241ca3a78703803e66
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- Jun 30, 2010
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John Koleszar authored
Change I9fd1a5a4 updated the multithreaded loopfilter to avoid reinitializing several parameteres if they haven't changed from the last frame, but the code to update the last frame's parameters wasn't invoked in the multithreaded case. Change-Id: Ia23d937af625c01dd739608e02d110f742b7e1f2
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- Jun 18, 2010
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John Koleszar authored
When the license headers were updated, they accidentally contained trailing whitespace, so unfortunately we have to touch all the files again. Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
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- Jun 04, 2010
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John Koleszar authored
Change-Id: Ieebea089095d9073b3a94932791099f614ce120c
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- May 18, 2010
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John Koleszar authored
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