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  1. Dec 05, 2013
    • Frank Galligan's avatar
      Fix the initial references to frame buffers. · 9ed616a5
      Frank Galligan authored
      The old code would start in a mixed state, where all the reference
      frames were pointing to frame buffer 0, but the reference counts
      were 0. This is why we needed special code for the first frame.
      
      Change-Id: I734961012917654ff8c0c8b317aac00ab75ded1a
      9ed616a5
  2. Dec 04, 2013
  3. Dec 03, 2013
  4. Dec 02, 2013
  5. Nov 27, 2013
    • Deb Mukherjee's avatar
      Fixing inadvertent change · e924057d
      Deb Mukherjee authored
      Fixes an inadvertant change made in a previous patch while doing
      some experiments.
      
      Change-Id: I9961f2157c803676491a3d6daf056ff8a37367b3
      e924057d
    • Yunqing Wang's avatar
      Simplify mask checking in loop filters · 8f05e703
      Yunqing Wang authored
      Considering a horizontal edge, if mask_16x16 is 1 for an even-
      indexed 8x8 block, then mask_16x16 is 1 for next 8x8 block in
      same row. Similiar to a verticle edge, if mask_16x16 is 1 for
      an even-rowed 8x8 block, then mask_16x16 is 1 for the 8x8 block
      right below it in next raw. Based on that, the mask_16x16 checking
      can be simplified to save cycles. The corresponding 8-pixel
      vp9_mb_lpf_horizontal_edge code can also be removed.
      
      Change-Id: Ic3fe7a5674322239208cbe2731dc3216ce2084f3
      8f05e703
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